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Ahhh, but not very long ago, folks were saying the same about EXP ^^ And then came along Abyssea. Although there are fans and non-fans alike towards the introduction of Abyssea and how it drastically changed the world of FFXI, I like to think the message it brings stands clear as to what SE would rather we players spend our ultra valuable time on and that's the content they spend months creating.
I too don't believe in "easy buttons", but I can't support poor efficiency either. Although it's incredibly rewarding to skill up the old fashion way (which can take days and days if you play a job that uses multiple weapons like WAR), the trade off is you have to choose to either spend hours skilling up, or hours enjoying the actual game content (ex.Mission, Quest, New Storylines, etc).
Folks that can play all hours of the day can easily say "BOTH" lol but this isn't such a fun choice to make for the player base that only has 1-3 hours of playtime (especially since it's possible to skill up for 3hrs and still only receive skimpy-moderate skill level increases). Abyssea in my eyes was a huge correction to a system that contradicted itself with each new update. How can a player enjoy the new content to it's fullest if they are feverishly locked in skill up mode hoping to cap their efficiency before taking on that content?
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Just my opinion / And thanks for yours + feedback