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  1. #1
    Player Alderin's Avatar
    Join Date
    Mar 2011
    Posts
    367
    Character
    Alderin
    World
    Ragnarok
    Main Class
    NIN Lv 99

    Wyverns in Voidwatch

    Ok currently, as it stands DRG is massively underpowered compared to pretty much all DD's in voidwatch. We all know this, has been the case for a long time. It isn't just voidwatch that this is the case, but even with the implementation to steady wing, you could quite simply put - Wyverns just die too darn fast, and call wyvern timer is far too long for any conventional voidwatch run.

    I disagree with reducing Call Wyvern timer, however possibly a full job ability timer reset (aside from 2-hr) once popping a Voidwatch NM (similar to the full hp/mp recovery) could work as well.

    If a DRG were to parse with their wyvern out the whole fight, I daresay they would parse much closer to the other DD's in the group. I am not saying it would be game breaking, however it would at least give them a chance.

    As it stands - Wyverns die in voidwatch too fast to be of any use. My following suggestion I feel will not be overpowered, nor will it be game breaking - but it will more then likely give DRG's a chance to be higher up on the parse table again.

    Let Fanatics/Fools temp items extend to your Wyvern. Fighting without it, is like a Ninja single wielding a katana. This will not only make Dragoon a more desirable job to play - but also a more desirable job to invite to VW parties. I cant see this being overpowered - as it's not like your Wyvern is a BST pet and has a lot of tanking ability.

    So in summary. Wyverns die too fast. Let Fanatics/Fools extend to your wyvern, or let job ability timers reset (aside from 2hr) when popping a VW nm.
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    Last edited by Alderin; 01-19-2012 at 04:11 AM.