
Originally Posted by
LeaderofAtlantis
I wouldn't be opposed to the idea of a 4th Lunar Abyssite, but only because Abyssea is basically "What if you could use a Game Shark on FFXI?" except that we have to earn "the codes" (meaning Atma and Abyssite) that change us into Gods. It's fun and all for those zones, but I hope from here on out, they return to the creativity and challenges of what Absolute Virtue and Pandemonium Warden used to be. I don't necessarily want 18+ hour marathon battles (actually, I know I don't), but having monsters that take teamwork and skill (not zerging) to beat would be great.
I remember how much fun it was to figure out how to beat Ouryu in the mission battle during the era of level caps with me tanking as THF/WAR. Yes, I know I can make the game that challenging for myself, but it cheapens me getting the reward that way when anyone else can get the same reward by say, just brewing the monster down. I mean, with a Brew, you could probably solo Vrtra and everything in his room without breaking a sweat on most jobs.
Easy mode is fun, but I hope it stays contained to Abyssea.