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  1. #41
    Player Logandor's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    156
    Character
    Tigeriss
    World
    Siren
    Main Class
    SMN Lv 99
    Okay got to toss my 2 cents in, PLEASE White gate missions need to be looked at. I like the story line but waiting til Jap. Midnight just to move further on is a bummer. I did not mind waiting on Assault tags because that just gives reason to go to the past and do missions there during the down time. Limbus should be brought down to once a day entry because that just does not make sense to have access to dyna daily but have wait a while for limbus is a downer. The nation missions did not take very long, about a week or two for each nation if timed correctly. SO mainly Mission timers for story line please take timers off of or lower them down greatly.
    (0)

  2. #42
    Player Annahya's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    107
    Character
    Annahya
    World
    Bismarck
    Main Class
    PUP Lv 99
    For what it is worth, I will give my opinion as well:

    First Priority - All "Story" missions (Nation, CoP, ToAU, Zilart, etc.), across the board. While some of this content does reward the player with gear, it is not a "spammable" scenario as they are generally only completed once per character. Reward or not, someone shouldn't be arbitrarily held up doing immersive content. If something needs a delay for sensible, story based reasons, make it an in-game day - so the longest anyone has to wait for something to progress is just under an hour.

    Second Priority - I would like to see every single "conquest tally" wait time (save conquest itself, obviously) reduced to Japanese midnight instead. I get, like many others here, that some content does require a bottleneck to fight congestion and artificially control growth; but if the only time someone can find the assistance to do something is Monday night, should they really have to wait until Sunday morning to reap the benefit? Perhaps someone wiser than I can point to a time that this is necessary, but I just don't see it.

    Third Priority - Assault Tags changed from a twenty-four hour cooldown per tag, to a "all refresh at Japanese midnight" system. This way, content is similarly paced, but players have a bit more control over when in the day they are able to experience it.

    Last Priority - I would enjoy Limbus content being daily like Dynamis, though I concede that with the upcoming Limbus update this might not be appropriate. I will qualify this to state "unless something about the new Limbus content is a major departure from the old Limbus content, or unless something is added to it that requires a bottleneck, please make this a Japanese midnight timer like the new Dynamis."

    There are my two-cents.
    (4)
    Last edited by Annahya; 01-23-2012 at 04:53 PM.
    "Play the way you want and have a good time - but understand that your performance can have an effect on the fun of others. Be effective for those counting on you, and never lose sight of the fact that enjoyment for yourself and others is the ultimate goal."

  3. #43
    Player Tetsujin's Avatar
    Join Date
    Mar 2011
    Posts
    150
    Character
    Tetsujin
    World
    Cerberus
    Main Class
    PUP Lv 99
    Quote Originally Posted by Kraggy View Post
    Just remove them all, 'older' or not, why do SE stay addicted to your pointless speed-bump crack you've been high on for the last decade?

    You really don't make more money by forcing players to play over a longer period of time simply by delaying progress till JP midnight, you know that, so you do it simply to frustrate us because you don't achieve anything worthwhile, game-wise.
    nothing like an insult to drive your point home, right? Now they'll really take out all waits.


    In all honesty, my concise thoughts on what needs attention:

    Upgrade NPCs: Yes.
    Endgame Entry: Yes.
    ToAU: I suppose some of the JP Midnights would make more sense reduced to a VanaDay.
    Assaults: No, but maybe give a side-quest(s) to increase max tags? Or reduce from 24 hours to 12?
    (0)

  4. #44
    Player Concerned4FFxi's Avatar
    Join Date
    May 2011
    Location
    borg
    Posts
    605
    Character
    Amaday
    World
    Bismarck
    Main Class
    WHM Lv 99
    Quote Originally Posted by Camiie View Post
    Because modern and truly successful games generally let people quest at their own pace. This is an archaic design mechanic that only detracts from the experience for the player. It's a crutch to extend the longevity of limited content. It's actually more absurd than using low/random drop rates on gear or quest items to serve the same purpose. Even SE sees it now obviously or they wouldn't be looking into it.

    Can you honestly say that your experience is made better by having to wait between quests? Is your AF or Rajas Ring somehow more valuable because you had to wait a day to talk to an NPC or click on a door? Is low-level/mid-level gear really so important that we need lockouts to prevent it being earned too quickly?

    I can understand some of the lockouts/time-restrictions on high-end or easily congested content. That isn't unreasonable to me. Outdated quests and missions or low-level gear that AT BEST is simply for macro swapping? No, don't make the gear appear magically in their delivery box or the completion appear automatically in their log, but don't make people wait 24 hours for a 1 minute battle or for a 2 minute cut-scene. As I said, that's just absurd.
    Yes I can say I had no problem waiting on stuff, because it gave me a break, to go live my life or go do something else in the game. Like I said, one day is not a big deal, waiting a week on a relic weapon phase I can understand it should be reduced to 3 days tops per phase, and one day for af2 upgrades I'd sponser, but the other stuff is just bogus. Can't wait one day for your raja's ring, that's just being silly. I'd support pup upgrades being one jp midnight also. But people saying they can't wait a day to get their cop ring and what not I find that over the top. Cop gets blown thru fast now anyway, what's wrong with waiting to get your ring, it's not like your going to lose it or forget to get it. Thats' something to look forward to next log-in. You didn't have the ring before, so what's one more jp midnight gonna hurt? That's one more day that doesnt hurt, but that you enjoyed the game longer, one day longer you can play the game, it's not a week that hurts you, but a day that gently teases.
    (1)
    Last edited by Concerned4FFxi; 01-23-2012 at 06:37 PM.
    Quote Originally Posted by Kincard
    The reason I keep coming back to XI as opposed to other MMOs is because of the content's lastability. While it is true that many pieces are outdated with each patch, to this day there are many old pieces of gear that are still near top-tier if not the top-tier. It encourages you to explore the whole breadth of content rather than asking you to bumrush and bypass all the old content just so you can grind the newer content. This is a model used by other MMOs such as WoW, and while I don't have anything against people that enjoy this model, if I wanted to play an MMO with that model there are many, many games vast superior to XI in terms of mechanics and especially customer service that offer such a model.

  5. #45
    Player fxp7's Avatar
    Join Date
    Mar 2011
    Posts
    6
    Character
    Dyluck
    World
    Ragnarok
    Main Class
    BLU Lv 99
    As time passes and Forgotten items price drops, the waiting time on Sagheera is becoming a minor issue. One or two good Dynamis run on DC mobs should be enough to provide the extra items needed to go straight from NQ to HQ+2. By the time SE finally adjusts Sagheera, we won't need her anymore.

    Not that I'm not even mentioning the cases in which ignoring HQ+1 is as costly as getting it and eating the wait time (BST hands says hi)...
    (0)

  6. #46
    Player Camiie's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    Quote Originally Posted by Concerned4FFxi View Post
    Yes I can say I had no problem waiting on stuff, because it gave me a break, to go live my life or go do something else in the game.

    You can do the same thing if the game ISN'T forcing you to wait.


    Like I said, one day is not a big deal, waiting a week on a relic weapon phase I can understand it should be reduced to 3 days tops per phase, and one day for af2 upgrades I'd sponser, but the other stuff is just bogus. Can't wait one day for your raja's ring, that's just being silly. I'd support pup upgrades being one jp midnight also. But people saying they can't wait a day to get their cop ring and what not I find that over the top. Cop gets blown thru fast now anyway, what's wrong with waiting to get your ring, it's not like your going to lose it or forget to get it.
    The waiting serves no purpose other than to make you wait. That's what's wrong with it. Saying "it's not so bad" isn't a valid justification. You need to explain how it improves the game experience. How does it add to the challenge? How does it improve the community? How does it affect job balance? How does it prevent congestion? How does it affect the economy? How does it improve the flow of the story line? How does it regulate gear acquisition? In general, what good does it do? If all waiting does is make you wait then what's the point of it?

    Thats' something to look forward to next log-in.

    That's what other content is for.


    You didn't have the ring before, so what's one more jp midnight gonna hurt?

    Again I ask, "What's it going to help?"


    That's one more day that doesnt hurt, but that you enjoyed the game longer, one day longer you can play the game, it's not a week that hurts you, but a day that gently teases.

    Who's to say I enjoyed the game longer? What if I was annoyed? And, if I wanted to be "gently teased" I'd be doing something else entirely, let me tell you.
    (2)

  7. #47
    Player
    Join Date
    Mar 2011
    Posts
    1,003
    Why do people feel the need to defend bad game design?
    (2)

  8. #48
    Player Dragoy's Avatar
    Join Date
    Jul 2011
    Location
    Bastok
    Posts
    2,098
    Character
    Dragoy
    World
    Fenrir
    Main Class
    RNG Lv 99

    ><)))°µ

    Oh, I see many a good post ! !! !

    What comes to Assault tags, Sagheera, and Limbus, I believe they are already looking into those.
    This thread was/is mainly aimed at the older Missions and Quests, which I now see they have asked for more detailed info on.

    As mentioned a few times, Treasures of Aht Urhgan particularly has that wait behind many corners, but it's not the only one, obviously. I see many have given good examples already, and I can't check right now what the names of them all are, but as a more general addition, many if not every of the Wings of the Goddess battle-fields require you to wait until the next day (just game-time thank Altana) if you were to be defeated.
    Not really a big of an issue, but rather unnecessary, I think, and it can be frustrating if it must be done several times as the hours will rack up.
    Sure, there is the option to not be defeated, but stuff happen!

    I guess I should take a look into them Missions and Quests a bit to Refresh my Memory Receptacles to perhaps create a solid list of them all.

    Also, there are a few mentions of Chains of Promathia rings.
    That (and a friend currently being on this wait) reminds me of the fact that were certain conditions to be met, one has to wait a grand-total of 27 days (earth-time) to obtain a new ring.

    I can't even begin to fathom a reason for that (other than the fact that it is 666 Vana'diel days... give or take).
    (0)
    ...or so the legend says.


  9. #49
    Player Khajit's Avatar
    Join Date
    Mar 2011
    Posts
    334
    Character
    Khajit
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    Aht Urghan missions can be put in the middle of priority since most are already finished with them. They still should be done quickly as they are easily the most bothersome with the wait times.
    Highest priority should be the relic+1 upgrades since we finally have an actual reason to make the +1 items. Wotg as that's not been completed by alot of the playerbase. I'm at a loss for other wait times but I'm sure there are many to get rid of.
    (0)

  10. #50
    Player Kitkat's Avatar
    Join Date
    Mar 2011
    Posts
    436
    Character
    Kaliyah
    World
    Fenrir
    Main Class
    BLU Lv 99
    If I had to list a priority on what needs to be fixed/removed on wait times:

    1.) Mission wait restrictions: These are artificial and aggravating
    2.) AF/relic+1 being only once per conquest: While this can be negated by just collecting 50 items to +2 instead of 30, some would rather just get 30 (especially if you do this with a group of people).
    3.) Wait periods when completing Relic weapons: Once again this is an artificial extender that doesn't make a lot of sense.
    4.) Limbus re-entry to once per day: Even with proposed changes coming to Limbus, this shouldn't be a reason to keep it at current entry restrictions. Reference for additional changes that would make this a little better see Neo-dynamis changes/restrictions to curb abuse (yes, I hate triggering too, but this would at least curb abuse by players).
    (1)

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