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  1. #1
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    The problem with systems like the one you are describing is mostly in the execution. You have a system like this:
    * Player does event
    * Player gets the same amount of DKP as everyone else who did the event
    * At some point Player converts the DKP into a reward

    The two ways they break down:
    * The DKP rewarded per event is constant, even though players are not all equal.
    * The ratio of DKP to gil/time investment is not constant for all rewards.

    The benefit of using a system like yours is that it's structured. In the long run though, it is not necessarily more fair than a "divine choice" system where LS leaders simply call out who is getting what item and what the event for the night is with no explanation given. Someone who does ADL and gets a single Umbral Marrow is getting a much better deal (20mil) than someone who does Einherjar four times and gets an E.body (4 Sweet Teas = 20mil).

    If I was going to give a suggestion to improve it, I would recommend not using DKP anymore. Instead of an intermediary "DKP," award gil for each event that yields sellable items. If you do an 18-man fight for a 20mil drop, each player has made 1mil. If someone does 20 such fights, they would have the right to a 20-mil item. etc.

    If you aren't comfortable putting a price on the rewards from an event (like Einherjar), then make it optional and let the do-er beware as far as the drop system goes. It used to be that "LS events" entailed 18 people, but that just isn't the case anymore. If don't pull the 6-9 people required for the most hardcore of events, maybe your LS doesn't want to do that event. If some people still want to do it and you can't pull enough, shout. Same deal for Voidwatch. If you can't get 18, shout. Going into any event with a skilled core group is going to give you a much better shot at success, so it isn't like your LS is totally out of luck if they can't pull a full 18 (or even 12) for Voidwatch.
    (4)

  2. #2
    Player Raksha's Avatar
    Join Date
    Mar 2011
    Posts
    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Quote Originally Posted by Byrth View Post
    The problem with systems like the one you are describing is mostly in the execution. You have a system like this:
    * Player does event
    * Player gets the same amount of DKP as everyone else who did the event
    * At some point Player converts the DKP into a reward

    The two ways they break down:
    * The DKP rewarded per event is constant, even though players are not all equal.
    * The ratio of DKP to gil/time investment is not constant for all rewards.

    The benefit of using a system like yours is that it's structured. In the long run though, it is not necessarily more fair than a "divine choice" system where LS leaders simply call out who is getting what item and what the event for the night is with no explanation given. Someone who does ADL and gets a single Umbral Marrow is getting a much better deal (20mil) than someone who does Einherjar four times and gets an E.body (4 Sweet Teas = 20mil).

    If I was going to give a suggestion to improve it, I would recommend not using DKP anymore. Instead of an intermediary "DKP," award gil for each event that yields sellable items. If you do an 18-man fight for a 20mil drop, each player has made 1mil. If someone does 20 such fights, they would have the right to a 20-mil item. etc.

    If you aren't comfortable putting a price on the rewards from an event (like Einherjar), then make it optional and let the do-er beware as far as the drop system goes. It used to be that "LS events" entailed 18 people, but that just isn't the case anymore. If don't pull the 6-9 people required for the most hardcore of events, maybe your LS doesn't want to do that event. If some people still want to do it and you can't pull enough, shout. Same deal for Voidwatch. If you can't get 18, shout. Going into any event with a skilled core group is going to give you a much better shot at success, so it isn't like your LS is totally out of luck if they can't pull a full 18 (or even 12) for Voidwatch.

    DKP costs for sellable items are based on their gil cost, ra/ex items are decided on a group basis on the LS forums.

    We have gil rewards for people who level needed jobs, we have dkp bonuses for things like being on time, and "dkp worthiness" is based on attendance, not skill (I dunno how you would set up a system to determine the dkp-worthiness of a person's playing abilitiy. If you have suggestions let me know)
    (3)
    Last edited by Raksha; 02-09-2012 at 10:49 AM.
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/