Except I've said in pretty much every post on the topic that fun is left out of the equation. I do plenty of inefficient shit because it's fun. Fun has its own value.
Doing shit purely to obtain an item or a profit, however, necessitates quantification.
@Maho, There is no "spirit" to old endgame. If you were doing things for the sake of compensation, and you were getting less out than you were putting in, then you were wasting your time. It doesn't have to be gil, but it still boils down to some currency which can be enumerated in gil. The fact that people did it anyways despite not finding it enjoyable was more a testament to them being uninformed than anything else.
If you're still trying to bring up the fact that many shells had DKP that paid you by the hour despite the fact that many events had variable rates of profitability, then you are talking about a poorly designed system. You're a lawyer. Would you work 5 days a week at $12/hr if you had to flip burgers on monday and wednesday but had court dates on tuesday, thursday, and friday? Hell no.
Opportunity cost for each activity is objective. X-hours doing X-thing produces X-gil return. People are smart to group up if and only if the amount of gil per man-hour they are able to obtain in X-hours doing X-groupThing is greater than the amount of gil per man-hour each could make solo. You keep using the word subjective, as if the numerical values change based on how you look at it. That is not the case. If time in Dynamis is worth 500k/manhr, then time in Dynamis is worth 500k/hr. If time killing ADL is worth 200k/manhr, then ADL is worth 200k/manhr. That is objective.
You are trying to argue that the value of someone's time can be lowered if they choose not to participate in some events. This is not the case. Their time is still worth 500k/hr. They are simply underpaying themselves, and/or being underpaid, if they choose to earn less. This is a video game. The worth of your time can be consciously determined by the player, as they are capable of freely generating goods at market value.
Saying that someone may not use their time does not make their time worth less. "Some profit is better than no profit" only applies so long as there is no higher profit that can be obtained with the same or fewer resources. Some profit is better than no profit, but 500k/manhr profit is better than <200k/manhr profit and both constitute the exact same allocation of resources - they both require entering Dynamis and killing shit. Settling for less money when doing the same work is stupid and no one will want to do it.



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