Quote Originally Posted by Natasha View Post
I'm sure someone will find fault in it but why not have the trial branch with the same rewards? (or even slightly different as i'll explain a lil further down)

branch 1:
The current 5 marrow/ 3 PW item / and void w/e (so then the people who started to gather early can be happy)

branch 2:
something solo or low-man that takes a 'long time' Ex: 5-10k kills with weapon (SE could even throw in a stipulation that doesnt allow you to get a stage 2 through this path, sortof like the fake empy's or something)

This would allow the marrows to still have value, and be the quicker path (given you have the support) to your relic and the people who can't or have a severe aversion to arch dynamis can slowly and safely work out their own upgrade.

Yes this will make it harder to get help on arch dynamis but in so far as i've seen nothing really promotes doing arch dynamis except changing his drops.
All ideas have fault, otherwise they would be unconditionally the right answer. The idea has merit, please consider this constructive criticism. First, given the nature of these weapons I don't think they would ever close off Stage 2. Branching is a great idea but, there are two things I am nearly sure SE is going for. First, I'm fairly sure they wish to maintain a once a day limit as a means to balance casual and hardcore. In other words prevent a player playing 18 hours a day from having a major advantage over someone who plays 3. Second, and this I'm sure of, they want to maintain the Relic story meaning a trial to grant it power would need to have some origin with dynamis, or the crystal war era. Adjust the conditions to something related to one of the two and it could work. One path faster in a group, one designed for a small team.