Quote Originally Posted by Gaspee View Post
This is a variable that I don't see mentioned enough. You are absolutely right... the player base is much older than it was upon release and time is something not everyone can afford a lot of.
Yes and also gaming standards changed.
What was supposed to be "standard" or acceptable 4 years ago cannot be considered acceptable now. The market evolves and so need to do MMORPGs.

Also it's a psychological matter. Using a metaphore: In this game you're used to walk 600 miles it won't seem a big deal to walk for another 800 miles, you're used to it and you probably don't even imagine that things could be better.
Then, to your big surprise, SE gives you a Ferrari to cover those 600 miles and many many more with much less effort.
You complain a bit at start, but after 1year and a half you kinda get used to that.
Then, all of a sudden, SE makes your Ferrari disappear and tells you to walk for 400 miles.
Those 400 miles are technically less than 600 you used to walk back in your days, but still after having tried a Ferrari they will feel like ten times as much.

They only have themselves to blame for the "Ferrari". They should have given us a Bicycle instead. They can't really expect to go back to the 600miles walking thing and have the player base being happy? Not saying you should keep your Ferrari either, but at least try for something in between instead of jumping from one extreme to another!


They also aren't considering "practical" issues. If you're "forced" to do Dynamis-Xarcabard to help your friends, you won't be able to do Dynamis for yourself.
And wanna talk about the congestion at ADL? Or at how "random" ADL can be?


Personally I don't think the number of Marrows required matters much, it's just a bad idea planned in a bad way. A display of how to design things in a MMO the bad way.
It could be 2 marrows (which would be much easier of course) just like 50 but it would STILL BE a retarded idea, period.
I still don't get what good is there in this idea of promoting individuality to the detriment of collectivity.
Why do they have in 2012 to STILL design things that requires people being "forced" to do things together that will benefit one and only one out of 18 people for an extensive amount of time?

I don't get how they don't even consider these and many other implications, it seems like we're dealing with people who:
1) don't play their games
2) have just started developing mmorpgs
instead of professionists supposed to have over 10 years of experience in the field.