Quote Originally Posted by Babekeke View Post
It seems fairly straight forwards to me... you pay the other 17 people in your group 1 mil each to do ADL with you. Assuming that you farm your own pop set before-hand, and can then farm another pop set with each group and kill 2 ADLs within that 2 hour frame; it's 170 mil for the 1st stage to a 99 relic. This is assuming he averages 1 UM per fight.

The fewer number of people that you can kill him with, or the more ADLs you can kill per run = the less it will cost you.
Are you serious?? Worst case scenario that'll cost a relic owner 340 million gil - how can you, or anyone else think that's reasonable in any way, shape or form??? I really, truly hope you're being sarcastic - or could it possibly be the fact that you don't own a relic and maybe noone in your ls owns one either? "It doesn't affect me personally so it's ok" - right?


As for Camate's post - first of all, Camate you've said that you do indeed play this game, I wonder what you really think of this? And yes I know you won't answer that, but still, I do wonder... I'm also sorry that you have to post such nonsense.

Quote Originally Posted by Camate View Post
The biggest reason for this decision is that it was explained previously on the forum that the basis for stage 1 enhancements would be item collection and their thinking is that as long as there are people who have already started collecting these items, it would be best not to change the trial.
So what? Seriously, so what? It's those players' own damn fault for jumping the gun, so to speak. And if the numbers were to be changed, and it turns out they have more items than they need, they could sell the excess, you know? Or what others have already suggested, if the trial is changed from X amount of items to X amount of kills, they could turn in the items and get kill credit. Or sell them to those poor saps that actually go for the stage 2 weapon.