That's their answer to everything. SE knows that it'll take people a long time to finish this trial. They WANT it. Otherwise they wouldn't be spewing about having a kill trial being multiplied over drops. Nevermind that getting just 20 kills would take how long for the average relic holder? I don't even want to think about it. So what would they chose? 50 kills? 100 kills? Whatever they think will match the amount of effort to get stage 1 with ADL drops. Are they thinking 1 out of 18 kills? 18 people alliance, 1 per drop every kill? So like, hold on let me do the math on that... oh ok, 360 kills. Yeah.
Lolololololololololololololol. I'm so past the rage stage and am into the laughter stage. This trolling is pretty epic. Hit it, Rick!
Aww don't worry my fellow Japanese brothers and sisters, I didn't forget about you! Hit it, Japanese Rick!
Regular "John" Doe - Not on the Community Team
Thread over here as well.
http://forum.square-enix.com/ffxi/th...R-M-E-upgrades
99 Drk, 99 Sch, 99 Bst, 99 Geo and a ton of other jobs there
110 +5 Bonecraft
Level 99 Relic Scythe
I'd rather have 500 PW kills, then 300 PW x1 drop.
Edit: Actually, keep the stage 1 trial as item drops, make the stage 2 trial mob kills. This way everyone can make progress. And people who have completed stage 1, will help others complete stage 1.
SE, listen to your player base in this.
Experiences/trials that cause people to work together towards a common goal are a benefit to the community. It builds relationships and causes trust. If I know 10 other people that need to kill PW, I can work with them and co-ordinate on building pops and kills.
But when we each need a drop, and that drop is uncommon, we become competitors. We don't work together, we don't build relationships. Relationships are the core of this game. Poll your players, most of them play because of the people they play with, not because they just HAVE to kill Akvan 73 more times.
I play because of my linkshell and the people that I know in real life that I met through the game.
In fact, doesn't SE assert that they don't want players competing over drops and selling them? Isn't this the whole logic behind the horrible, horrible drop system that is voidwatch?
Let us work together, benefiting ourselves, but others at the same time.
Last edited by Buffy; 01-31-2012 at 12:57 PM.
The only way this will end well is if they make the trial requirement 1 item or add Umbral marrow to a lot of different dynamis NMs. That or the dev team can get their heads out of their asses and listen to the player base. Killshots will not upset any balance, I bet a total of 10 umbral marrow have been collected intentionally across all servers.
Forget it... I'm done.
Last edited by Arkanethered; 01-31-2012 at 01:24 PM.
Drk - 99
Apoc - 95
Calad - 85
Bonecraft - 100
Synergy - 80
I dont think the developers even care, You get our Hopes up, Stating that ALMOST EVERYONE with a relic will be able to complete stage 1 of the 99 trial, but then you throw this in our face. It is NOT possible to do this trial for EVERY relic owner, hell not even MOST relic owners in a timely manner, you completely lied to our faces, even if the number turns out to be 1, ADL is terrible, and people will still be screwed because people are not going to fight ADL 50 times for everyone relic weapon.
*BabyGyrl* Ragnarok Server~ 99 THF WHM RDM BLM DRG Husband Doluka <3
freaking wow... i'm just shocked at this point... well as an idea how about all peeps make thier own thread about R/M trial requirements, if 1 post with a shit ton of likes doesnt fly just barrage them with posts........ FFS whats wrong with these retards.........
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