I'd rather have 500 PW kills, then 300 PW x1 drop.
Edit: Actually, keep the stage 1 trial as item drops, make the stage 2 trial mob kills. This way everyone can make progress. And people who have completed stage 1, will help others complete stage 1.
SE, listen to your player base in this.
Experiences/trials that cause people to work together towards a common goal are a benefit to the community. It builds relationships and causes trust. If I know 10 other people that need to kill PW, I can work with them and co-ordinate on building pops and kills.
But when we each need a drop, and that drop is uncommon, we become competitors. We don't work together, we don't build relationships. Relationships are the core of this game. Poll your players, most of them play because of the people they play with, not because they just HAVE to kill Akvan 73 more times.
I play because of my linkshell and the people that I know in real life that I met through the game.
In fact, doesn't SE assert that they don't want players competing over drops and selling them? Isn't this the whole logic behind the horrible, horrible drop system that is voidwatch?
Let us work together, benefiting ourselves, but others at the same time.

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