Quote Originally Posted by Camate View Post
The development team had looked into changing the trial requirements in this way; however, for a variety of reasons they decided it would be better to not make this change. The biggest reason for this decision is that it was explained previously on the forum that the basis for stage 1 enhancements would be item collection and their thinking is that as long as there are people who have already started collecting these items, it would be best not to change the trial.
Its not like people are turning them in for credit, its not even live yet.
Anyways, they could always sell the items or maybe theyre working on stage 2 since that also uses the same items as stage 1. OR you could make another trial where the item is worth a set number of kills.

Quote Originally Posted by Camate View Post
Also, there is quite a difference in between item collection and kills. For item trials, in an 18 person fight, one person will receive an item. Whereas for a trial requirement involving a specific number of kills, in an 18 person fight, all 18 people would receive the kill credit. While it’s not really as simple as multiplying it 18 times, since the basic thinking would be that the kill count should be greater than the number of items, in the event that we were to change the trial requirements from item collection to kills, there is a high possibility that the number would rise significantly.
I dont see how this is even an issue. The 90 and 95 trials requiered killing a NM X number of times and multiple people could get credit. Hell, the level 90 NMs overlaps 3 trials and is only 5 kills.
Both of them could have been made so you have to get Attestation / Fragment X number of times and turn them in. This would have drastically slowed the progression to upgrade which it seems the dev team is trying to do for 99.

While I don't think Stage 1 is all that bad, does the dev team really think there's enough life in the game for someone to finish a Stage 2 weapon (that isn't an empy) ?