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  1. #301
    Player Washburn's Avatar
    Join Date
    Mar 2011
    Posts
    139
    Character
    Truckie
    World
    Sylph
    Main Class
    THF Lv 99
    I'd say raising the rate at which you recieve Zeni is fine an all, but still requiring people to so that many P-dubs is "we todd did". I'd suggest raising the zeni, for sure, but at the same time, make the requirement more like killing P-dub 3x, not 10 items, 5 items, or even 1 item, unless those items are going to be in pouches like the heavy metal plates are (where you're guaranteed at least 5, but a max of 15)
    (1)

  2. #302
    Player DrForester's Avatar
    Join Date
    Jul 2011
    Posts
    36
    Character
    Miyara
    World
    Asura
    Main Class
    SMN Lv 99
    Quote Originally Posted by Camate View Post
    We have been seeing a lot of pretty fierce comments in regards to the trials to upgrade Relic/Mythic/Empyrean weapons and I feel the need to comment on a couple of things.

    The number of items necessary
    Let me start off with an explanation and apology.

    While we did mention that the number was temporary, it seems like many of you misunderstood that and took the numbers we posted as indicators of the actual values. Instead, we should have used numbers like 1 or 9999 to make it abundantly clearer that these numbers were temporary.

    I do not want to risk confusing you all even more, so I will make this simple. The difficulty (as well as time necessary) of obtaining the items necessary to upgrade each type of gear will be, in order of increasing difficulty, Mythic > Relic > Empyrean. As such, the number of items necessary to upgrade each type of gear will not be the same between the sets of trials.

    As an adjustment to the time required for both creating and enhancing Mythic weapons, we are trying to increase the amount of zeni received for each soulplate traded, so you receive over 10 times the amount. (Currently on the test server the data has been changed so you receive 15 times as much)

    With this as a basis, we are currently looking into and testing the appropriate amount of items, as well as the content of trials up until now and the obtainment paths for the required items. Once the amount has been decided after the investigation, we will be announcing the information along with the detailed thought process behind it.

    In the meantime, we ask that you please stop focusing discussions on the idea that these values on the test server are the actual values that are to be implemented.
    I have to be reading this wrong. Mythic is going to require the most time and effort to upgrade? It's already nearly impossible to obtain a mythic and you're making it have the hardest magian upgrade? Seriously, one single part of the Mythic Weapon quests requires twice the effort required for an entire relic weapon, and you're going to make it harder for people who go through that to upgrade?

    You've unbalanced dynamis so much that people are getting Relic weapons left and right, yet all you're going to do for Mythic is increase the Alex drop rate rather than address the incredibly unbalanced reality that you need to obtain nearly twice as much Alexandrite as you do ancient currency (and Alexandrite is only part of the Mythic weapon quest line).

    What the heck is wrong with you people...
    (6)
    Last edited by DrForester; 01-28-2012 at 08:36 AM.

  3. #303
    Player Raksha's Avatar
    Join Date
    Mar 2011
    Posts
    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Quote Originally Posted by DrForester View Post
    I have to be reading this wrong. Mythic is going to require the most time and effort to upgrade? It's already nearly impossible to obtain a mythic and you're making it have the hardest magian upgrade? Seriously, one single part of the Mythic Weapon quests requires twice the effort required for an entire relic weapon, and you're going to make it harder for people who go through that to upgrade?

    You've unbalanced dynamis so much that people are getting Relic weapons left and right, yet all you're going to do for Mythic is increase the Alex drop rate rather than address the incredibly unbalanced reality that you need to obtain nearly twice as much Alexandrite as you do ancient currency (and Alexandrite is only part of the Mythic weapon quest line).

    What the heck is wrong with you people...

    I think it's poorly worded.

    He said in order of lowest to highest, which would mean emps are the hardest.

    the greater-than-signs don't help though.
    (3)
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

  4. #304
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,124
    The difficulty (as well as time necessary) of obtaining the items necessary to upgrade each type of gear will be, in order of increasing difficulty, Mythic > Relic > Empyrean.
    Rest of the post notwithstanding, isn't this backwards? I mean, using greater than signs, the list is right, but you said before it that it was in order of increasing difficulty.

    With this as a basis, we are currently looking into and testing the appropriate amount of items, as well as the content of trials up until now and the obtainment paths for the required items. Once the amount has been decided after the investigation, we will be announcing the information along with the detailed thought process behind it.
    What people really want is for these trials to be kill based, not item based. This way it's possible for people to work on their weapons at the same time, which is especially important for pandemonium warden, because you are not going to coinvince 17 fellow players to kill Pandy Warden for you when they don't get anything out of it (Don't try to tell us they do, PW's drops are basically obsolete now). Getting people to help you is going to be the hardest part of any of these trials as a result of them being item based.
    (6)
    Last edited by Alhanelem; 01-28-2012 at 08:55 AM.

  5. #305
    Player Insaniac's Avatar
    Join Date
    Mar 2011
    Posts
    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    Mythics will be the 2nd easiest just because you will be able to buy the emp items. It may cost you 60 mil but I would much rather farm dynamis for 3 weeks than worry about building 3-10 PW sets. If relic and mythic items came from mobs that people actually killed and there was a chance of them being on the market for less than 20 mil then it would for sure be mythic < relic < emp but the way its set up now its emp < mythic << relic.
    (1)
    ↓ Trolling sapling ↓

  6. #306
    Player Damane's Avatar
    Join Date
    Mar 2011
    Posts
    715
    Character
    Damane
    World
    Phoenix
    Main Class
    DNC Lv 99
    The problem is no the number of items needed. The problem is the TRIAL ITSELF!

    As it looks now we have from easy to hard: empy ----> mythic -----> relic. This whole trial is a slap into my face after putting 1.5 years back then to get my bravura. The trial is also a fucking slap into the face of mythic holders. Considering through how much shit they have to go through, their weapon should auto ding to lvl 99.

    Pls for godsake change the trial to something lowmanable. Noone wants to mollest 17 people just to upgrade 1 weapon for one relic holder its just NOT realistic. Implement lowmanable trials.
    Make it 5 normal Dynamis Lord KILLs, but not fuckign ArchDynamisLord items, for Relics.
    Make it 1 specific assault cleared for mythic, while wearing the weapon.

    The times have changed, people DO NOT have anymore the firepower of a 36+man Linkshell and its never gonna happen again.
    (14)

  7. #307
    Player Babygyrl's Avatar
    Join Date
    Mar 2011
    Location
    Bastok woot!
    Posts
    169
    Character
    Babygyrl
    World
    Ragnarok
    Main Class
    THF Lv 99
    Quote Originally Posted by Camate View Post
    We have been seeing a lot of pretty fierce comments in regards to the trials to upgrade Relic/Mythic/Empyrean weapons and I feel the need to comment on a couple of things.

    The number of items necessary
    Let me start off with an explanation and apology.

    While we did mention that the number was temporary, it seems like many of you misunderstood that and took the numbers we posted as indicators of the actual values. Instead, we should have used numbers like 1 or 9999 to make it abundantly clearer that these numbers were temporary.

    I do not want to risk confusing you all even more, so I will make this simple. The difficulty (as well as time necessary) of obtaining the items necessary to upgrade each type of gear will be, in order of increasing difficulty, Mythic > Relic > Empyrean. As such, the number of items necessary to upgrade each type of gear will not be the same between the sets of trials.

    As an adjustment to the time required for both creating and enhancing Mythic weapons, we are trying to increase the amount of zeni received for each soulplate traded, so you receive over 10 times the amount. (Currently on the test server the data has been changed so you receive 15 times as much)

    With this as a basis, we are currently looking into and testing the appropriate amount of items, as well as the content of trials up until now and the obtainment paths for the required items. Once the amount has been decided after the investigation, we will be announcing the information along with the detailed thought process behind it.

    In the meantime, we ask that you please stop focusing discussions on the idea that these values on the test server are the actual values that are to be implemented.
     
     
     
    The accuracy of the content implemented on the test server
    Regarding content implemented on the test server, we have been receiving comments stating that it is not right to implement content that has yet to be finalized.

    We understand that some of these comments may come from players who have not read our posts or the information released with the road map, but I would like to explain again, because the test server is an important aspect of future version updates, as well as our development and QA procedures.

    In general, please consider content implemented on the test server as content that is either in development, needing adjustments or in the process of being adjusted.

    As soon as content is implemented on the test server, not only do players have a chance to test out the new content, the development and QA teams also perform balance checks and bug screening. It would be possible to delay player access to the test server, but this would shorten the time that players are able to submit feedback, which may lead to unnecessary delays. Therefore, we have our current test server for the benefit of all involved, so we would appreciate if you understand the reasoning behind our current implementation strategy.
    No offense dude, but isn't the ENTIRE point of a test server and a forum, is to comment/complain/express opinion on the CURRENT test data? Yes we get that its temporary, even still, there is a chance this will BE the final content, and if we dont say something NOW that we dont like it, it will be implemented. The "Current" trials on the test server Stink, temporary or not.
    (16)
    *BabyGyrl* Ragnarok Server~ 99 THF WHM RDM BLM DRG Husband Doluka <3

  8. #308
    Player Babygyrl's Avatar
    Join Date
    Mar 2011
    Location
    Bastok woot!
    Posts
    169
    Character
    Babygyrl
    World
    Ragnarok
    Main Class
    THF Lv 99
    Quote Originally Posted by Damane View Post
    The problem is no the number of items needed. The problem is the TRIAL ITSELF!

    As it looks now we have from easy to hard: empy ----> mythic -----> relic. This whole trial is a slap into my face after putting 1.5 years back then to get my bravura. The trial is also a fucking slap into the face of mythic holders. Considering through how much shit they have to go through, their weapon should auto ding to lvl 99.

    Pls for godsake change the trial to something lowmanable. Noone wants to mollest 17 people just to upgrade 1 weapon for one relic holder its just NOT realistic. Implement lowmanable trials.
    Make it 5 normal Dynamis Lord KILLs, but not fuckign ArchDynamisLord items, for Relics.
    Make it 1 specific assault cleared for mythic, while wearing the weapon.

    The times have changed, people DO NOT have anymore the firepower of a 36+man Linkshell and its never gonna happen again.
    And this says it so nicely, i completely agree with it, no more fetch quests for trials!
    (9)
    *BabyGyrl* Ragnarok Server~ 99 THF WHM RDM BLM DRG Husband Doluka <3

  9. #309
    Player
    Join Date
    Mar 2011
    Posts
    274
    Ok there are a lot of problems here:

    If mythics and relics require PW and ADL drops*, I still believe empyreans will take the cake for the easiest weapon to upgrade 95>99. Yet the devs seem to think they are the hardest? Rift---- items are very easy to get and you have an unlimited amount of attempts at farming them. ADL and PW drops have to be lot on by the other 17 people that are with you. Your whole awesome VW loot system (sarcasm) actually comes through here.

    Relic upgrades will require players to sacrifice millions of gil for a chance at an ADL drop. You don't have to sacrifice anything for farming rift---- items; in fact, you might get a cool item that you always wanted in the process. Plus, you can farm dynamis, sell the currency, and buy up the rift---- items easily. Again, empyrean upgrades are a joke compared to relic/mythic.

    The final problem is more confusion than anything else: why do you want the empyrean upgrades to be the hardest? Most of them have fallen behind their relic/mythic counterparts (and some of them were always behind) so I'm kind of at a loss here.
    (6)

  10. #310
    Player Nynja's Avatar
    Join Date
    Mar 2011
    Posts
    730
    Character
    Nynja
    World
    Carbuncle
    Main Class
    THF Lv 99
    Quote Originally Posted by Washburn View Post
    I'd say raising the rate at which you recieve Zeni is fine an all, but still requiring people to so that many P-dubs is "we todd did". I'd suggest raising the zeni, for sure, but at the same time, make the requirement more like killing P-dub 3x, not 10 items, 5 items, or even 1 item, unless those items are going to be in pouches like the heavy metal plates are (where you're guaranteed at least 5, but a max of 15)
    I dont mind the mythic trial is zeni are offered at 10x value on plates. You can do majority of the legwork on ur own time and rally troops for pw kills. The fact u cant do it in 1 day with no effort is nothing to bitch about. You cant do that for relic cuz the adl pop items drop from mobs that are still a challenge to a pt of 99s.
    (3)

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