You can spam Alima/Rex all day long with 18 people and possibly get all 60 dross/cinders in a day. The same effort in the same time frame wouldnt even dent the mythic/relic trial despite the much lower requirement.
lol
You can spam Alima/Rex all day long with 18 people and possibly get all 60 dross/cinders in a day. The same effort in the same time frame wouldnt even dent the mythic/relic trial despite the much lower requirement.
lol
What are you even talking about dude...
#1: there was NO trial previous to today, so how could they have decreased the required items for a trial that never existed?
#2: the items required for stage 2 are exactly the same as they were yesterday.
No? The majority of players with 95 equipment? How does that even factor into being able to complete this trial? You need 11-17 other people willing to kill ADL with you, and then you need 1-2 SMNs (which has nothing to do with gear), and then you need to win the lot; you also need to sacrifice millions of gil every day you do ADL instead of farm currency. Overall, the relic trials are utterly ridiculous, especially in comparison to empyrean. 60 rift items lol? Seriously? I could have had that done now before the trial is even released.The planned difficulty level for the corresponding Magian upgrade trials will be such that a majority of players with the appropriate level 95 equipment will likely be able to complete them.
You can spam VW NMs; you cannot spam ADL; and you cannot spam PW. Someone suggested that you need to make the upgrade items drop from the lower tier NMs. This is an excellent suggestion and should definitely be considered.
Oh you know what, you're correct. ALL of this is just temporary numerical values that have people screaming like children. Oh my! AND they reduced them from their previous high values to something along the lines of being a little more reasonable ... in already temporary unestablished values.
Your point is??!!
If you are having trouble gaining 17 other people to aid in completing a relic trial I suppose it's wise to start gathering some eh? This is an MMO last I checked and thus should involve some level of team play that isn't a second account and 10 minutes of spontaneous afk. I am working on Mythic, Relic and I have an Empyrean and my only grief is the 1500 plate requirement for 95, and only thisi because it went from what should have been 150 in natural progression became 1500. Other than that, it's just something to deal with.
As much as i hate SE's idea of making every relic holder hate eachother (hi multiple people fighting over 1 single item), If they just made it drop off all Arch-Dynamis mobs, It might be more tolerable...
Cause in reality, How many Relics are there per server? Think logically for a moment, How often do you actually think the ?? for Arch Dynamis lord will be available?
Is it really such a foreign concept to allow Relic Trials to continue to be done in Tandem? Every trial since the first has been doable by teaming up, Why change that now? The hundreds of "Turn in X of this Item" is getting very old. (Geodes, Avatar-ites, Empyreans as a whole...)
It promotes people working against each other rather than with eachother...
You are an idiot. @ person who was siding with this trial, not the other two who posted in the time I didn't refresh.![]()
I think it would be more accurate to say that we want effort and reward to be better linked. Given how minor the upgrades are for many weapons (let's be realistic here, not every weapon is best off using their unique WS), yes, the final trial should be fairly short. The current trials though... for perspective, though I'm sure it's been said already, the final relic stage is likely to have a total cost in the range of 400 million gil or more given that you could have been amassing currency instead of playing roulette with Arch DL. If the 99 trial literally crushed all options sans other 99 weapons then it might engender a different response, though I still think the competitive nature of this trial is foolish. Waiting lists promote no good will and could potentially generate quite the opposite.
If there are mitigating factors that will lower the opportunity cost of upgrading a 99 weapon, they need to be made clear immediately. If there are none, the devs are shooting themselves in the foot yet again.
EDIT: One caveat with making it kills is that any late upgraders are going to have a hell of a time getting their weapons to 99. As such, I'd still consider lowering the requirements if that option was chosen.
Last edited by Nightfyre; 01-26-2012 at 09:58 AM.
@ Karbuncle Do you think they might do the multiple ??? in the case of this release, perhaps?
Since I'm already going be eating forum Molatav cocktails I may as well say that I think the logic behind it throw everyone into a situation that makes teamwork necessary, even if its going to put them at each others throats. It's the same mechanics we ran into back in HNM days and sadly( and joyously for teamwork) it's being pulled in that direction.
Also, since it looks like we're going to be stuck with item gathering isn't it better to accept a reduction in number while SE is being 'generous'?? Everything is still temporary, lest we forget, and I doubt they'll change things to kill trials when the items for collection are already in game.
BTW ... I like Nynja's idea. I like it a LOT. If that is what we must be stuck with....
How on earth do you plan for communities to do all these trials when only 1 person in the alliance/pt can possibly benefit?
killshots? or will be get trials going to upwards of 10-20k kills?
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