Quote Originally Posted by Camate View Post

Also, along with the addition of the trials, we will be increasing the amount of zeni you receive when trading soulplates to the ZNM NPC Sanraku.
Will you also remove the 10 plates a day limit? you must either allow us to get enough zeni for atleast a t1 and a t2 so we have something to do for the one hour we have to wait or you have to remove the limit. I don't feel you will allow us to get 300 per plate. So I would prefer the cap was removed.

Quote Originally Posted by Camate View Post
  • Stage 1 ※The number of items required for upgrade is temporary.
    <table width="580" border="0" cellpadding="2" cellspacing="1" class="ta01"><tr valign="middle" align="center" class="th01"><td width="50%" align="center" class="th01" bgcolor="#a8d0d7">Weapon Classification</td><td width="50%" align="center" class="th01" bgcolor="#a8d0d7">Trial Information</td></tr><tr valign="middle" class="td01"><td bgcolor="#eaf2f3">Relic Weapons</td><td bgcolor="#eaf2f3">Trial: Retrieve a set quantity of the assigned item.<br>Objective: 20 Umbral Marrow</td></tr><tr valign="middle" class="td01"><td bgcolor="#f5fafb">Mythic Weapons</td><td bgcolor="#f5fafb"> Trial: Retrieve a set quantity of the assigned item. <br>Objective: 10 Mulcibar’s Scoria</td></tr><tr valign="middle" class="td01"><td bgcolor="#eaf2f3">Verethragna/Almace/Farsha/Redemption/Rhongomiant/Masamune/Gandiva/Daurdabla</td><td bgcolor="#eaf2f3"> Trial: Retrieve a set quantity of the assigned item. <br>Objective: 60 Riftcinder</td></tr><tr valign="middle" class="td01"><td bgcolor="#f5fafb">Twashtar/Caladbolg/Ukonvasara/Kannagi/Gambanteinn/Hvergelmir/Armageddon/Ochain</td><td bgcolor="#f5fafb"> Trial: Retrieve a set quantity of the assigned item. <br>Objective: 60 Riftdross</td></tr></table>
Personally I feel these are all to much to want a player to do for a small stat increase. I'm not saying they aren't doable or that people wont do them. I know they will in fact. People bought the 1500 plates for a tiny increase.

Relics will take a minimum of 20 days for most people. ADL requires a perfect defense zerg strategy that means one kill for one marrow per day. you can easily farm 2-3 sets after you kill ADL but you can't do him twice in a row. That's 2/3 a month per person requiring 18 people to not do any other dynamis. Many people make their gil selling currency so now they can't make gil or can't upgrade their relic. This is all for one person. I feel killing him 20 times would be much better. If you don't go with kills I would make it 10 umbra.

The time required to make 10 PW is 220 hours of just getting and turning in pictures currently. You did say you were lowering it though. Tack on say 10-20 more to kill everything. Its vastly easier to kill then ADL as well. Mythic's cost more then Relics in the begining and have worse trials. Don't know why they have an easier trial this time. I would bump this up to 20 kills but if you don't go with kills I would leave it alone.

Empyreans are shafted again. I understand they are easier to make and for the most part have better ws. But you seem to think that people did all 175 items to get to 90 by farming them. I know most people pay for a lot of the pop items. You're also most likely brewing some of the kills. i brewed 4 at a time for all my 90 items. 1500 plates
costs the same as a relic but the supply is to small. You should have added heavy metal to all of jeuno 2 and pouches to tier 6. The Rift cinder / dross should be lowered to 10 or make it 50 kills of flan and ogre. At current prices they are 300k on most servers making empyreans more expensive then mythics to take to 99.

Quote Originally Posted by Camate View Post
  • Stage 2 ※The number of items required for upgrade is temporary.
    <table width="580" border="0" cellpadding="2" cellspacing="1" class="ta01"><tr valign="middle" align="center" class="th01"><td width="50%" align="center" class="th01" bgcolor="#a8d0d7"> Weapon Classification </td><td width="50%" align="center" class="th01" bgcolor="#a8d0d7"> Trial Information </td></tr><tr valign="middle" class="td01"><td bgcolor="#eaf2f3">Relic Weapons</td><td bgcolor="#eaf2f3"> Trial: Retrieve a set quantity of the assigned item. <br>Objective: 1,000 Umbral Marrow</td></tr><tr valign="middle" class="td01"><td bgcolor="#f5fafb">Mythic Weapons</td><td bgcolor="#f5fafb"> Trial: Retrieve a set quantity of the assigned item. <br>Objective: 500 Mulcibar’s Scoria</td></tr><tr valign="middle" class="td01"><td bgcolor="#eaf2f3">Verethragna/Almace/Farsha/Redemption/Rhongomiant/Masamune/Gandiva/Daurdabla </td><td bgcolor="#eaf2f3"> Trial: Retrieve a set quantity of the assigned item. <br>Objective: 3,000 Riftcinder</td></tr><tr valign="middle" class="td01"><td bgcolor="#f5fafb">Twashtar/Caladbolg/Ukonvasara/Kannagi/Gambanteinn/Hvergelmir/Armageddon/Ochain </td><td bgcolor="#f5fafb"> Trial: Retrieve a set quantity of the assigned item. <br>Objective: 3,000 Riftdross</td></tr></table>
All of these are unreasonable. Personally I would make the relic and mythic 50 and the empyrean 100.

SE doesn't seem to grasp mmo game design. They have no idea what a quality of life issue is. Their riding the dieing wave of first generation time = difficulty. Their risk vs reward is quite possibly the worst. I don't know what to say I guess ffxi was a fluke that it was so superior to other first generation mmos. They haven't adapted as well as everquest. The only other still relevent first generation mmo.