To the development team:
I don't know if you realized this yet, but the playerbase has long outgrown the need to spend endless manhours achieving the goals of a single person. Even more so when multiple people have relics now. The only way these trials should have been designed is kills, not items. That would promote far more teamwork and make us far happier than this tripe.
Once again, your vision of the game and what the players expect from the game are completely detached. Whenever you guys feel like designing content the players would appreciate rather than content that appeals to your morbid sense of masochism, by all means, let us know.
Regards
The playerbase