Quote Originally Posted by Kuwabaraone View Post
Masochism isn't something you would need to 'understand'; just take your cattleprod up the you-know-where like the rest of us and simply smile with tears coming out. To explain the 'benefits' of afterglow, you have to factor that each member actually HAS one Relic/Mythic/Empyrean in their possession already at 95. It's when each of these are at 99 with these effects that you see even a remote difference in ability. Humanly speaking, it is impossible to gather such a force of players that have these weapons to this point, and that is what SquareEnix, or rather the 'Old' Development Team desires. Those with nothing better to do with their lives or those using bots would be the ONLY ones willing to continue with this punishment. Yes, I'm flaming/trolling/bashing, but this is also the reality of the situation.

Again, YES, I'm flaming/trolling/bashing, but this is also the reality of the situation.

Of course, we don't know if this 'afterglow' effect has a moderate duration for practical use. If it only lasts 5 seconds at 300TP then there is no benefit to anyone in the middle of a heated battle. I'm not going to begin talking about possible miss rates or resistance rates, so I'll leave it to the reader's imagination.

To conclude, and to free others of my ranting, most have or will stop at 95 for their weapons. The 99s don't pack THAT much punch, and the afterglows simply aren't worth the pain unless you really like taking it up the wazoo for the team. Now, if you'll excuse me, I need to address an ISSUE I have with a certain spell...
You must have missed the official post about how these things will work but it answers pretty much all of your questions. http://forum.square-enix.com/ffxi/th...278#post261278