Quote Originally Posted by Arcon View Post
There is, actually. This is a MMORPG. It's meant to be played with other people. Having an AoE effect will help your party and thus help you. For people wanting epeen, this is useless (even counterproductive), for people wanting efficiency and a weapon that will help their party, linkshell and friends, and by extension themselves, this is pretty cool. If only the AoE effect wasn't sucky, that is, but that's another issue altogether. There's nothing wrong with the logic behind this. And if it's at all doable in the future I'll also try to get to this point.
I certainly understand what you're saying and I agree that any righteous player can make use of this for others. But the effect is so underwhelming, the trial is (currently) absurd and in all honesty, the level 99 weapon without afterglow wielded by one guy can help many more people in the time it would take for the other guy to take his friends/shell out to finish his 99 with afterglow.

To make the whole thing relevant, either the effect needs to be better or the trial needs to be toned down considerably. Right now, there's no real incentive for a player to want to do it. If they want it for Epeen, as you said, it would be useless or counter-productive. For someone wanting to help out others, they would be able to help more people out without the afterglow because of the amount of time you'd have to sacrifice getting to it.

I haven't taken an economics course, but I've heard a bit about this whole Diminishing Returns thing. Where if you increase one thing too much, it decreases the overall output. Right now, the trial is so overwhelming with such a minimal reward, they're destroying the usefulness of it compared to a non-afterglow weapon. Sure, you got afterglow and helped out X number of people. But how many people did you have to use, or turn away, or ignore, to get to that point?