I think the main issue here with the relic trial now is the mob itself. ADL is far too luck based for a trial. As I understand it, he spawns on his own, then splits into 2 when the first dies, and if you picked the wrong clone, it's LOL I WIN YOU LOSE WASTED POPSET! And since the only way to reliably beat him is with 2hour zergs, you only get one shot per run unless you have a bunch of COR mules or something.
So, what SE needs to do is try to remove as much sheer luck out of the equation as possible. Make the fight winnable without 2hours (take away his instant death attacks), make the clones drop marrows as well (consolation prize method), whatever else has been suggested that makes this fight feasible 95% of the time. It probably wouldn't hurt to add the Marrow to normal DL as well, perhaps at ~50% droprate. Of course, congestion is going to be an issue as well (really bad in a zone which you only get 2 hours tops in each day), but SE can always add multiple ???s like they did for the top tier Abyssea NMs.
The required amount of items is fine now, mythic is fine, emp...meh lol. How many 95 emps are even around now? Stupid heavy metal plates...

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