
Originally Posted by
Zinato
All ideas have fault, otherwise they would be unconditionally the right answer. The idea has merit, please consider this constructive criticism. First, given the nature of these weapons I don't think they would ever close off Stage 2. Branching is a great idea but, there are two things I am nearly sure SE is going for. First, I'm fairly sure they wish to maintain a once a day limit as a means to balance casual and hardcore. In other words prevent a player playing 18 hours a day from having a major advantage over someone who plays 3. Second, and this I'm sure of, they want to maintain the Relic story meaning a trial to grant it power would need to have some origin with dynamis, or the crystal war era. Adjust the conditions to something related to one of the two and it could work. One path faster in a group, one designed for a small team.