That is a pretty big pile of bull if you ask me. Making this change to Stage 1 does not in any way, shape, or form hurt the progression of the trial if anyone has already started on it since the items are still required for Stage 2 upgrades. Unless the Dev team meant to remake both trials, this is just about the lamest excuse I've heard back for not changing Stage 1 requirements.
That is the problem, Camate. The fight requires an alliance worth of individuals to complete meaning, taking current drop rates in consideration, the time to complete 5 relics to stage 1 99 is rather extreme. ADL drops 1 of these currently....1. I acknowledge that you stated the trials are not set in stone on the number needed to complete, but either way this is very hit or miss due to the nature of the fight and what it takes to get to it in a time restricted area. Getting to PW is getting a boost to make it far easier to gain pop sets, VWNM has the fact it drops wanted items to keep players interested, but Neo-dynamis is already outdated on drops. Other than the 100 piece I don't know many that want/desire any drops of ADL. Same can be said for PW still, but at least it isn't restricted to a 2 hour window of farming per day...you can get zeni, do fights, get trophies all day long. ADL you get Rare/ex pop items that can't be bought/traded and have to trek through the whole zone just to have maybe a handful of popsets by the end of the run, and if lucky able to get 1 or 2 fights out of the way, or you get a full alliance all pop items one run, do the lesser nms the next run, and devote the next few runs to just ADL (works for a structured LS, not so much the everyday "appropriately equipped 99 player).Also, there is quite a difference in between item collection and kills. For item trials, in an 18 person fight, one person will receive an item. Whereas for a trial requirement involving a specific number of kills, in an 18 person fight, all 18 people would receive the kill credit. While it’s not really as simple as multiplying it 18 times, since the basic thinking would be that the kill count should be greater than the number of items, in the event that we were to change the trial requirements from item collection to kills, there is a high possibility that the number would rise significantly.
Currently since we are only looking into devising the appropriate number of items to collect, I am not going to be able to tell you an estimate of how many kills it would take, but please know that there would most likely be a huge gap between the numbers.
Now to the underlined+bold part. Huh?!?!?! There are two ways to interpret this as it is written. A.) You are saying the Dev team is trying to limit the number of people who complete to lvl 99 relics despite saying that the trial would be completable by average appropriately geared players, or B.) You didn't read over what you just wrote. What number is rising significantly? The number of stage 1 99 weapons, or are did you mix up something between "increasing item drop rate" and "make the trial kills instead" ending up with "increase the drop rate and make the trial kills" or do you mean "with more that completed the kill trials, there would still be players who could not complete this as the interest in doing so would dwindle." (I can still argue against the last assumption since the drops would still be needed for stage 2 unless obliterating the collection trials all together, which is not made clear by your response)