Page 47 of 76 FirstFirst ... 37 45 46 47 48 49 57 ... LastLast
Results 461 to 470 of 752
  1. #461
    Player deces's Avatar
    Join Date
    Mar 2011
    Posts
    126
    Character
    Deces
    World
    Lakshmi
    Main Class
    BST Lv 99
    Quote Originally Posted by Camate View Post
    Greetings!

    I asked the development team about the possibility of changing the trial requirements from collecting specific items to straight up kills of the specific notorious monster, since there were quite a lot of comments regarding this topic.

    The development team had looked into changing the trial requirements in this way; however, for a variety of reasons they decided it would be better to not make this change. The biggest reason for this decision is that it was explained previously on the forum that the basis for stage 1 enhancements would be item collection and their thinking is that as long as there are people who have already started collecting these items, it would be best not to change the trial.

    Also, there is quite a difference in between item collection and kills. For item trials, in an 18 person fight, one person will receive an item. Whereas for a trial requirement involving a specific number of kills, in an 18 person fight, all 18 people would receive the kill credit. While it’s not really as simple as multiplying it 18 times, since the basic thinking would be that the kill count should be greater than the number of items, in the event that we were to change the trial requirements from item collection to kills, there is a high possibility that the number would rise significantly.

    Currently since we are only looking into devising the appropriate number of items to collect, I am not going to be able to tell you an estimate of how many kills it would take, but please know that there would most likely be a huge gap between the numbers.
    My name is Hitler, and I approve of this message.
    (3)

  2. #462
    Player Ravenmore's Avatar
    Join Date
    Mar 2011
    Posts
    1,106
    Character
    Ravenns
    World
    Phoenix
    Main Class
    BLU Lv 99
    Camate how about you pass this on to the devs, they are not just craping on FFXI they are effectively killing any chance they might have had at getting current FFXI players over to 14. On top of 14 already doing the low drop rate crap they pullig here the critics will point to the mess they allowed to happen to FFXI and give people even more reason to stay away from your MMO titles. There is a limit to what even fanboys can put up with.

    On another note which smaller studio do you think SE will have to eat next to get titles they haven't already put under.
    (5)

  3. #463
    Player BotosiAsura's Avatar
    Join Date
    Jan 2012
    Posts
    3
    Character
    Botosi
    World
    Odin
    Main Class
    NIN Lv 99
    Honestly all this shows is the dev's complete lack of respect for its customers, especially the long term ones who have been playing for a long time and have had their relics before the dynamis update. It's obvious what the community wants, but they'd rather be stubborn about it.
    (6)

  4. #464
    Player Seriha's Avatar
    Join Date
    Mar 2011
    Posts
    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    Stage 2 aside, if concerns of people collecting marrow is wasted, then simply allow them to trade them in on the Stage 1 phase for X amount of kill credit, maybe 3-4 per. If the requirement is then 20 kills, it would take 5 or 7 marrows. Post-patch, people will then be more likely to be doing the fights themselves with others. Do 18 fights with everyone needing kill credit and they can all get 1 marrow to trade to complete without needing to do the last 2. Sure, people are unlikely to be doing more than a couple ADLs per Xarc, but for those operating in a linkshell, it's more likely everyone participating won't have a relic. Thus, the choice can be made to give the marrows to those who do so they can finish more quickly, or give them to someone who's not quite on that phase yet the ability to play catch up.
    (0)

  5. #465
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    It seems fairly straight forwards to me... you pay the other 17 people in your group 1 mil each to do ADL with you. Assuming that you farm your own pop set before-hand, and can then farm another pop set with each group and kill 2 ADLs within that 2 hour frame; it's 170 mil for the 1st stage to a 99 relic. This is assuming he averages 1 UM per fight.

    The fewer number of people that you can kill him with, or the more ADLs you can kill per run = the less it will cost you.
    (0)

  6. #466
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Camate View Post
    Also, there is quite a difference in between item collection and kills. For item trials, in an 18 person fight, one person will receive an item. Whereas for a trial requirement involving a specific number of kills, in an 18 person fight, all 18 people would receive the kill credit. While it’s not really as simple as multiplying it 18 times, since the basic thinking would be that the kill count should be greater than the number of items, in the event that we were to change the trial requirements from item collection to kills, there is a high possibility that the number would rise significantly.
    Um... yes? They say that as if that was news to anyone, when it was, in fact, the entire point we've been trying to make. We want the number of finished trials to rise significantly, because right now it's absurdly low. Hence we suggested killshots. Alternatively, we suggested to lower the required amount of items, again, to reduce the retardly low number of people who'd ever finish this. Why else would we be complaining? Please tell the development team that the number of finished trials going up isn't an overlooked side-effect of a new method we'd prefer for some other mysterious reason, but the entire point of this exercise. It's not bad that this number is going up. It's good and we want it, that's why we suggest it. It's bad that the number is currently so low. Yes, bad. Very bad. They've been a fucking naughty development team and they shouldn't be surprised if everyone wants to spank them now. And not in the good way.

    Quote Originally Posted by Nynja View Post
    I'm glad the idea of moving to killshots has been shot down. All you have to do is look at the 95 cap fight to see why: anyone stuck at 95 now is pretty much stuck, and thats for one quick fight.
    As opposed to one guy who'll need the 20 marrows after everyone else is done? Even if some compromises in job selection have to be made, as long as the number is the same, killshots will average a lot better than item collection, invariably.
    (3)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  7. #467
    Player Aldersyde's Avatar
    Join Date
    May 2011
    Posts
    265
    Character
    Mayoress
    World
    Siren
    Main Class
    PLD Lv 85
    Quote Originally Posted by Babekeke View Post
    It seems fairly straight forwards to me... you pay the other 17 people in your group 1 mil each to do ADL with you. Assuming that you farm your own pop set before-hand, and can then farm another pop set with each group and kill 2 ADLs within that 2 hour frame; it's 170 mil for the 1st stage to a 99 relic. This is assuming he averages 1 UM per fight.

    The fewer number of people that you can kill him with, or the more ADLs you can kill per run = the less it will cost you.
    Is this sarcasm? I really can't tell.
    (1)

  8. #468
    Player Damane's Avatar
    Join Date
    Mar 2011
    Posts
    715
    Character
    Damane
    World
    Phoenix
    Main Class
    DNC Lv 99
    I am done bitching. This is fucking pointless.
    I am glad I will never start playing FFXIV and will stay away from SE products in the futur generaly.
    (8)

  9. #469
    Player Kimble's Avatar
    Join Date
    Mar 2011
    Posts
    817
    Character
    Jimb
    World
    Asura
    Main Class
    COR Lv 99
    I can understand not wanting to play MMO's by SE, but really going to stop playing ANY game SE makes?
    (0)

  10. #470
    Player Insaniac's Avatar
    Join Date
    Mar 2011
    Posts
    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    Quote Originally Posted by Damane View Post
    I am done bitching. This is fucking pointless.
    I am glad I will never start playing FFXIV and will stay away from SE products in the futur generaly.
    I kinda agree. The past week not playing has been pretty awesome so I'm not sure why I'm still arguing to get them to change it. Maybe I just miss my FFXI friends ;_;
    (3)
    ↓ Trolling sapling ↓

Page 47 of 76 FirstFirst ... 37 45 46 47 48 49 57 ... LastLast