Page 43 of 76 FirstFirst ... 33 41 42 43 44 45 53 ... LastLast
Results 421 to 430 of 752
  1. #421
    Player Nynja's Avatar
    Join Date
    Mar 2011
    Posts
    730
    Character
    Nynja
    World
    Carbuncle
    Main Class
    THF Lv 99
    Quote Originally Posted by macross View Post
    That's why they should just change it to getting 1m exp in dynamis with weapon equipped. I mean the function is already there since we do this for the relic+2 upgrades. Or maybe 1m xp + 1 adl drop etc.
    Once again, because you obviously ignored my last post, and you have your "I have a 95 ukon" blinders on:

    You can get 1 million xp off Rex in 8 sets, presuming you're trading xp cells and getting capped yellow light. In one tav run, 3boxing clusters and leeches, I got about 5800 xp. 1000 / 5.8 = 173 days. That makes sense! How much xp do you think someone soloing would get per run? How much xp do you think a full alliance would get even if they were slaughtering DC's the entire time?
    (1)

  2. #422
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    10,943
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Also, there is quite a difference in between item collection and kills. For item trials, in an 18 person fight, one person will receive an item. Whereas for a trial requirement involving a specific number of kills, in an 18 person fight, all 18 people would receive the kill credit.
    This is the whole thing though- you're not likely to fill an entire alliance with people doing the same trial (or a trial requiring the same item).

    The development team needs to strongly consider reassessing how much time they want players to spend on this. Most of the game's veterans, who have bene playing a long time, are older now and cannot devote the same amount of time to the game as they did when they first started. The game needs to move away from horrible grinds, and towards content with a little more depth.
    (18)

  3. #423
    Player Soidisant's Avatar
    Join Date
    May 2011
    Posts
    87
    Character
    Jem
    World
    Asura
    Main Class
    DRK Lv 99
    I'm honestly at a loss for words with just out of touch the developers are with the player base. I mean we knew it was bad but the devs seriously think that?

    They think it should require 18 people to kill a mob multiple times to finish 1 persons 99 Relic? And then have that mob be restricted by a once per RL day limit. Plus all the pre-pop NM's and the main NM are going to be a huge bottleneck because there's only 1 ??? for all the NM's pops and hundreds of Relics per server.

    Unless Umbral Marrow is made available from other sources then it is a completely unreasonable trial. Congestion, in-game restrictions and mob difficulty just make it a ludicrous trial even if the required number of items was vastly reduced. I would rather do the Empyrean or Mythic trial instead. Hell, I would rather do both of them instead.

    Bottom line is that this trial is hugely demoralising to 99.9% of relic holders out there. I know I just won't bother with it if I'm still playing at that point. And I can say with 100% certainty that applies to all 15 Relics in my LS.
    (21)

  4. #424
    Player Insaniac's Avatar
    Join Date
    Mar 2011
    Posts
    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    "The imaginary balance god will smite us if we accidentally make the trial easier in the process of making it unstupid."

    I don't think a kill trial was the answer either but telling us they would basically have to multiply the number required by 18 for the sake of balance is such a load of bullshit. They seem to be completely ignoring the time restriction, the difficulty of the mob, the trade off people make for helping with a run, and the massive gap between number of relics in circulation and the number of mythics/95 emps.

    From an outside perspective it seems like the only thing they are thinking when designing this garbage is "HERP 10 < 20 < 60!! EMPS R TEH HARDEST!! MYTHICS R TEH EASIEST!!"
    (7)
    ↓ Trolling sapling ↓

  5. #425
    Player Gaspee's Avatar
    Join Date
    Mar 2011
    Location
    Seraph
    Posts
    122
    Character
    Gaspee
    World
    Bismarck
    Main Class
    RNG Lv 99
    An unfortunate decision by the development team.

    All I can say is that the fan-base, unequivocally, disagrees with how these trials are primed to progress. From what I can see, this is the majority opinion across all NA fan forums.
    (11)

    A big thanks to Kingfury for my signature!

  6. #426
    Player Washburn's Avatar
    Join Date
    Mar 2011
    Posts
    139
    Character
    Truckie
    World
    Sylph
    Main Class
    THF Lv 99
    so, if people start farming an item before the trial is even made, we're going to be lazy, sorry fucks and ask the world of a diminishing population to follow through with the rediculousness! yes! Ghadafi died and went to hell (SE's main office)
    (5)
    Last edited by Washburn; 01-31-2012 at 09:54 AM.

  7. #427
    Player Zubis's Avatar
    Join Date
    Aug 2011
    Posts
    87
    Character
    Zubis
    World
    Asura
    Main Class
    SMN Lv 99
    Thanks for trying Camate, it is appreciated. However...

    Also, there is quite a difference in between item collection and kills. For item trials, in an 18 person fight, one person will receive an item. Whereas for a trial requirement involving a specific number of kills, in an 18 person fight, all 18 people would receive the kill credit. While it’s not really as simple as multiplying it 18 times, since the basic thinking would be that the kill count should be greater than the number of items, in the event that we were to change the trial requirements from item collection to kills, there is a high possibility that the number would rise significantly.
    This is probably the most disheartening thing I have read about FFXI in the last number of years.
    The idea that in 2012 a MMO will design events that will literally take a year non-stop to accomplish is absolutely unbelievable.

    18 players x 20 items each is 360 fights (with a daily restriction of one). A year. Just...no.
    (17)

  8. #428
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    I vote for a new development team strategy. I say that the devs must play the game, and they cannot implement content that they have not completed themselves.

    IE: the devs should go home after work every night, and do this stupid friggin trial 2 hours a day for the next year (no pay for this, it's a game remember) and then come back and tell us how fun it was before they put this crap into the game.

    The responses from these guys completely defy logic.
    (25)

  9. #429
    Player detlef's Avatar
    Join Date
    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    Well... I may have lost hope in other things. But two hopes remain:

    1. Lower the number of ADL items to 1.
    2. Add Marrow to other NMs.

    Those are my two flickers of hope.
    (4)

  10. #430
    Player Spiritreaver's Avatar
    Join Date
    Jul 2011
    Posts
    211
    Character
    Spiritreaver
    World
    Siren
    Main Class
    DRK Lv 99
    Quote Originally Posted by Camate View Post
    Greetings!

    I asked the development team about the possibility of changing the trial requirements from collecting specific items to straight up kills of the specific notorious monster, since there were quite a lot of comments regarding this topic.

    The development team had looked into changing the trial requirements in this way; however, for a variety of reasons they decided it would be better to not make this change. The biggest reason for this decision is that it was explained previously on the forum that the basis for stage 1 enhancements would be item collection and their thinking is that as long as there are people who have already started collecting these items, it would be best not to change the trial.

    Also, there is quite a difference in between item collection and kills. For item trials, in an 18 person fight, one person will receive an item. Whereas for a trial requirement involving a specific number of kills, in an 18 person fight, all 18 people would receive the kill credit. While it’s not really as simple as multiplying it 18 times, since the basic thinking would be that the kill count should be greater than the number of items, in the event that we were to change the trial requirements from item collection to kills, there is a high possibility that the number would rise significantly.

    Currently since we are only looking into devising the appropriate number of items to collect, I am not going to be able to tell you an estimate of how many kills it would take, but please know that there would most likely be a huge gap between the numbers.
    @bold

    Why not just the items collected so far count as kills and go ahead and set the trial to kills as opposed to item collection ad nausea?

    I mean at this point the development team's dangerously close to used-car salesman behavior imo, they need to start throwing players some serious bones. Post haste.
    (5)

Page 43 of 76 FirstFirst ... 33 41 42 43 44 45 53 ... LastLast