I've done the math in another thread...they'll be selling for 20 mil each minimum to be worthwhile. 400 mil to upgrade your relic from 95 to 99, YAAAAAY
I've done the math in another thread...they'll be selling for 20 mil each minimum to be worthwhile. 400 mil to upgrade your relic from 95 to 99, YAAAAAY
This is doable for "most" relic owners? Ha.. Good one!! Not a chance.... this is terrible seriously.. This is not going t okeep people around.. this is going to make people quit..
*BabyGyrl* Ragnarok Server~ 99 THF WHM RDM BLM DRG Husband Doluka <3
The only way 20 ADL items is going to be reasonable is if the changes to AoE damage make it feasible to kill him without PD and so allow you to kill 3-4 per run. And even then it's going to be a huge PITA.
At the minute there's 15 Relics in my LS and I am absolutely certain that not a single one of them will upgraded if the trial remains as is. It's just not feasible for us to kill 300+ ADL as a LS and it would never be fair to focus on a single persons relic with that sort of backlog.
No LS is going to want to go in daily. Christ, I get maybe 3-4 hours a day free time on working days and no way am I booking up 2 hours a day for 80% of the next year just to upgrade my Apoc + Ragnarok along with everyone elses relic in the LS. I'd be basically playing solely to upgrade Relics from 95 > 99 if we went down that route and I imagine it would be the same for a lot of people in my LS and a lot of other LS'es out there.
It's says a lot when I'd rather do the 10 PW items, 60 Riftdross and 60 Riftcinder combined rather than the just 20 Umbral Marrows. Because in all honesty, I think the Mythic and both Empy trials combined are still overall easier than the 20 Umbral Marrows. Would take longer for 1 individual weapon but overall it would be easier as you wouldn't be limited by 1 ADL per day and needing so many people to safely/consistently kill plus those people also have to forego their Dyna entry for the day.
First of all, thank you for taking the time and consideration to actual LOWER the number of required items in the first place. In comparison to the old trial numbers this is a breath of relief and I thoroughly applaud the information. Thank you Camate, thank you every much for bearing the brunt of a frustrated player base.
Yes, these are still ridiculous trials but at this stage in the game I expect ridiculous trials. These are the FINALs, friends, the end of the road and it's mean to be this epic. So feel free to rage quit, feel free to hollar about it like and completely forget the fact that you are supposed to be veteran players of FF11 NOT some pansy WoW player who wants to be epic in 5 minutes and throws a tantrum.
This is a GAME, its supposed to be a time sink of varying degrees based upon the flavor of the player's disposition. Feel free to go on a rage and flame fit now, if you wish. I'm adult enough not to care. Send all mail to whineyflamingbabies@wambulance.mail.com.
Good eve.
What are you even talking about dude...
#1: there was NO trial previous to today, so how could they have decreased the required items for a trial that never existed?
#2: the items required for stage 2 are exactly the same as they were yesterday.
No? The majority of players with 95 equipment? How does that even factor into being able to complete this trial? You need 11-17 other people willing to kill ADL with you, and then you need 1-2 SMNs (which has nothing to do with gear), and then you need to win the lot; you also need to sacrifice millions of gil every day you do ADL instead of farm currency. Overall, the relic trials are utterly ridiculous, especially in comparison to empyrean. 60 rift items lol? Seriously? I could have had that done now before the trial is even released.The planned difficulty level for the corresponding Magian upgrade trials will be such that a majority of players with the appropriate level 95 equipment will likely be able to complete them.
You can spam VW NMs; you cannot spam ADL; and you cannot spam PW. Someone suggested that you need to make the upgrade items drop from the lower tier NMs. This is an excellent suggestion and should definitely be considered.
SE finally proves it is retarded.
Oh you know what, you're correct. ALL of this is just temporary numerical values that have people screaming like children. Oh my! AND they reduced them from their previous high values to something along the lines of being a little more reasonable ... in already temporary unestablished values.
Your point is??!!
If you are having trouble gaining 17 other people to aid in completing a relic trial I suppose it's wise to start gathering some eh? This is an MMO last I checked and thus should involve some level of team play that isn't a second account and 10 minutes of spontaneous afk. I am working on Mythic, Relic and I have an Empyrean and my only grief is the 1500 plate requirement for 95, and only thisi because it went from what should have been 150 in natural progression became 1500. Other than that, it's just something to deal with.
As much as i hate SE's idea of making every relic holder hate eachother (hi multiple people fighting over 1 single item), If they just made it drop off all Arch-Dynamis mobs, It might be more tolerable...
Cause in reality, How many Relics are there per server? Think logically for a moment, How often do you actually think the ?? for Arch Dynamis lord will be available?
Is it really such a foreign concept to allow Relic Trials to continue to be done in Tandem? Every trial since the first has been doable by teaming up, Why change that now? The hundreds of "Turn in X of this Item" is getting very old. (Geodes, Avatar-ites, Empyreans as a whole...)
It promotes people working against each other rather than with eachother...
You are an idiot. @ person who was siding with this trial, not the other two who posted in the time I didn't refresh.![]()
@ Karbuncle Do you think they might do the multiple ??? in the case of this release, perhaps?
Since I'm already going be eating forum Molatav cocktails I may as well say that I think the logic behind it throw everyone into a situation that makes teamwork necessary, even if its going to put them at each others throats. It's the same mechanics we ran into back in HNM days and sadly( and joyously for teamwork) it's being pulled in that direction.
Also, since it looks like we're going to be stuck with item gathering isn't it better to accept a reduction in number while SE is being 'generous'?? Everything is still temporary, lest we forget, and I doubt they'll change things to kill trials when the items for collection are already in game.
BTW ... I like Nynja's idea. I like it a LOT. If that is what we must be stuck with....
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