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  1. #1
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Yarly View Post
    There's nothing wrong with Dynamis as it is, it's GREAT now because I get to get myself a relic even faster than before!
    It also gave me access to the amazing dynamis relic gear that I couldn't have gotten before because I didn't want to be a part of those elitist end game shells.
    Elitist endgame shells? Dynamis shells were usually a core group of a few few people, and then 20-30 other people that only stayed till they got the piece they wanted. Dynamis shells usually took anyone who was willing to show up, and follow directions.

    I personally think that they made the procs so that we would be encouraged to bring a diverse group of jobs to the event. In theory you would get more loot by bringing more people because more jobs = more proc. But in reality, people just bring the 1-2 jobs needed for the easiest procs, and call it a day. I think we should keep our mouths shut about congestion, so that they don't nerf JA procs too.
    (1)

  2. #2
    Player
    Join Date
    Mar 2011
    Posts
    214
    Other jobs can and do hold 3-4 mobs THF DNC PLD BLU NIN even a DRK I've seen them all do it. BST can no more hold 3-4 mobs in red then any of those jobs can, if your a stealer its not an issue if your not the rest I just listed do the same. The difference however, is a single team of 3-4 various jobs (and worse on some occasions cycling mobs even though they just want +2 items) can wipe the area clean. Competition excluded, 4 players even teamed up can kill the area before repops. People think BST = one and only competition, that's not true, take away the BST and you would all complain about THFs and DNCs killing everything. Changing jobs in anyway doesn't fix anything what needs changing is zones, mob time, area limit something. The fact that players do the things mentioned in my previous post to each other at all (even though right now its ignorantly targeting BST) is a problem. I can't explain this enough If BST suddenly stopped being Dynamis worthy something else WILL take its place. BST =/= Problem, Players = Problem
    (2)
    Quote Originally Posted by SpankWustler View Post
    In the FFXI universe, the down of Phoenix is so fine that it quickly broke down into a sort of dust. Smaller than dust, actually. A barely visible particle.

    This down was carried by the winds of Vana'diel. Some people breathed it in and contracted Phoenix Downs Syndrome. Some of those people post on this very board.

  3. #3
    Player
    Join Date
    Mar 2011
    Posts
    214
    I repeat if BST wasn't the best suited everyone would just burn whatever job is. Thanks to the EXP burns of today, jobs are nothing more then tools, you pick the right one for the right task. BST for dynamis, the 6 abyssea jobs for abyssea, COR for brews, THF for TH (for those w/o BST and soon anyone wanting TH). I promise you even if BST was barred from dynamis entirely nothing would change. Players who are greedy and jerks will still be players who are greedy and jerks. People will still steal yellow mob and on the extreme end they will MPK competition.

    The core of this issue is Procs. since without a Proc going into dynamis for currency is worthless. Just to give you an idea I did dynamis glacier for gear today, I decided to focus on kill speed since procs dont affect gear. With TH3, a few random fluke procs and over 100 kills I managed to leave with a whopping 16 shells most of which came from the fluke procs (I stayed in yags) No proc = No currency. As anyone can attest Magic procs are aweful the proc rate is trash. WS procs are also not economical since even at best most players can only WS once every 30 seconds and have to dmg the enemy to get tp. Most enemies are dead by then unless you get really lucky. This leaves JA, so how do the DEVs work with this? In dreamland they limit JA to 8 hour shifts on one of 3 mob types all with ~a dozen mobs and 20+ people after them. To add to this they have somewhat long respawns and a typical player can kill 3 per one respawn. Dreamland is also the most useful of the areas since mob procs aren't job specific. (meaning less hunting and trying to pull w/o links)

    The proc system should be done away with entirely, (btw this means youll all hate the thfs using TH3 after nerf instead of bsts) The procs are artificial limiters on currency both to slow kill speed and to cause player vs player bottlenecks much like the empyrean NM 15 minute KI spawns in abyssea once were. Reduce the max drop to 1-3 a mob at normal rates (or even 1-2 with 1 being near 100% drop) and let anyone kill anything as fast as they would like. Currency placed on the server will stay limited and conjestion would be significantly reduced. Can augment it even further and make +2 forgotten items drop at higher rates from DC mobs so +2 hunters don't fight with currency hunters. Problem solved without attacking specific jobs, without changing abilities that affect overall world wide performance. (Im speaking of DNC not BST btw.)

    Anyone able to claim any one job is "ruining" Dynamis hasn't done enough Dynamis to understand how it works. Proc system needs to be reworked in some way that's all there is to it, until that time things will not change (unless people get sick of fighting and give up all together)
    (2)
    Last edited by Zinato; 02-06-2012 at 03:35 PM.
    Quote Originally Posted by SpankWustler View Post
    In the FFXI universe, the down of Phoenix is so fine that it quickly broke down into a sort of dust. Smaller than dust, actually. A barely visible particle.

    This down was carried by the winds of Vana'diel. Some people breathed it in and contracted Phoenix Downs Syndrome. Some of those people post on this very board.

  4. #4
    Player
    Join Date
    Mar 2011
    Posts
    52
    From the bg wiki the estimated proc rates are
    magic-5%
    JA-20%
    WS-15%

    Even if the data is wrong and JA%=WS%, it still makes little sense that the chance to proc a mob with a WS is lower than even twice the percent than JA%.

    5% Magic, considering you can spam dia (though it is boring and completely dumb that spamming dia will suddenly catch the monster off-guard if you get lucky) isn't bad in the relation to JA%, but it still adds boring random chance to proccing.

    A better system wouldn't involve near as much randomness would be if a mob's weakness would be to take 20% magic damage, or 20% WS damage. This would leave less to random chance, but most of all it wouldn't have to turn to avoid meleeing a monster, and spam JAs for the next 15sec-x minutes because you keep rolling the wrong numbers. How would JA fit into this? I don't know, make you do 3-5 JAs on the mob to proc it.

    The way it is now is skewed to either dancer main or dancer sub job. Dancer is the only job with enough JAs to spam to make JAs worth using as a proc in dyna. Dancer actually flys past that point and makes it a faster or just a fast proccer as magic, but doesn't make you spam dia, and lets you actually dps the mob.
    (0)

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