So I know a lot of discussion has been made in the past to how detrimental using maneuvers is to PUP as far as DoT is concerned. Also, how in zergs using maneuvers cripples the PUP's damage dealing.

There has also been much debate over the animators, and what they actually do besides the hidden effects (+dex, +hp/mp on animator +1 being the only effects found. This is not up for debate here, to the people who have claims of more, as it's a bit off subject.)

So I was thinking, what if the duration of maneuvers was changed by the animator equipped? I don't believe this is a new idea, but I think it's something to look into.

For example:
Animator: 1 Minute Maneuver duration
Turbo Animator: 2 Minute Maneuver duration
Animator +1: 3 Minute Maneuver duration
Deluxe Animator: 4 Minute Maneuver duration (yes, most prefer the +1 for the hp/mp but considering the scaling and rarity, 4 minutes on deluxe would make sense)

This would obviously have an effect on overload and burden (with overload being less of an issue), as higher level PUPs wouldn't have to use maneuvers as often (except for cases like Eraser, Ice Maker, Flame Holder, Heat Capacitator, Barrage Turbine, etc.)

However, higher level PUPs rarely overload with good gear anyways.

Lower level PUPs have a much higher rate of overload than higher level PUPs, and until they get their turbo animator, it would remain unchanged.

It also wouldn't be the first time they increased the duration of something to prevent a needles spamming of it (e.g. velocity shot, 5 minutes -> 2 hours, though 5 minutes prior wasn't really spamming I suppose, it was just not necessary).

So... what do you guys think?