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  1. #1
    Quote Originally Posted by Camate View Post
    I have returned yet again to share some additional responses to feedback in regards to the new Legion content.




    The difficulty for the 36 player version will not be twice as difficult as the 18 player version. The difference will not be large enough to cause a significant disadvantage.

    In terms of efficiency, it would definitely be more efficient to participate with exactly 18 or 36 players, but it is still possible to participate in this content with fewer players, although efficiency would be sacrificed. In other words, it is not necessary to gather 36 players, and the difficulty settings will be set so that it is still possible to complete this content with 19 players.
     
    Differences in battle strength will not affect the strength of the monsters, but instead will affect the number of monsters the party is able to defeat.

    The fact that legion content is not based on completion/fail basis is the biggest difference from usual battlefields. If the enemies’ strength is changed linearly with the number of players participating, parties of 19 or 36 players would be able to defeat the same number of monsters. This would greatly alter the foundation of this content, including how loot is distributed.

    Finally, the minimum number of players necessary to participate in this content is intentionally set lower than the number of players necessary to effectively participate in this content. This is because we do not want to set system limitations so that players are unable to creatively take on a very difficult challenge. I think it would be fun for players to attempt challenges such as trying to defeat only one monster with a very small party.


    There is no need to worry. In order for players to be able to enjoy the battle right until the end, we will prepare time, which is separate from the time limit, for players to distribute loot. To be specific, once the time limit is up, players will be transferred to the lobby area, where they will have 5 minutes to lot on loot.



    With regard to loot, players can obtain loot either through trading Legion points or through the lotting system. If a lot of monsters are defeated by many players, there will be more loot dropped, which means there are more chances to obtain loot. Even if a player fails to obtain an item through lotting, that player accumulates Legion points with each run, which will allow the player to possibly trade for the item. With more players, there certainly is more competition when lotting on an item, but considering that there are more loot items dropped, the probability of obtaining an item will not drop as severely as you mentioned.
    Why is the Dev Team so in love with large-group activities? I don't even know 36 other people who play this game anymore, and I don't want to recruit a bunch of people into a linkshell or quit my LS which has been my home for nearly 7 years just so I can join a large LS where the Leader and his friends will magically have the points to have sole lotting rights to every piece of gear. This game it too old to support large-group events anymore.
    (0)

  2. #2
    Player Scribble's Avatar
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    Aug 2011
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    Quote Originally Posted by Septimus View Post
    Why is the Dev Team so in love with large-group activities? I don't even know 36 other people who play this game anymore, and I don't want to recruit a bunch of people into a linkshell or quit my LS which has been my home for nearly 7 years just so I can join a large LS where the Leader and his friends will magically have the points to have sole lotting rights to every piece of gear. This game it too old to support large-group events anymore.
    Why so dramatic? You don't have to quit your LS or make another one. You aren't required to find 36 people to participate. I'm certain there will be enough interest that you'll be able to find a group.

    Points don't accrue magically. You get them for participating. It's an event with built in DKP where you decide which items you want without some screwy priority system based on how much you suck up to an LS leader. Sounds like win to me.
    (1)

  3. #3
    Player Metalgod's Avatar
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    Apr 2011
    Location
    an island
    Posts
    40
    Character
    Laide
    World
    Ragnarok
    Main Class
    RDM Lv 99
    If there are only say x3 instances for 3 zones that will give us 9 zones total to use (guessing). I think there should be a timer to prevent overcrowding and hoarding of a zone by people. Remember not everyone has time to wait on others to try low man runs and etc. Even if its a 1 or 2 hour re-entry after a run would suffice in allowing more people access to these zones. Unless SE is making it true instanced than this won't matter.
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  4. #4
    Player Mahoro's Avatar
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    Aug 2011
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    386
    Character
    Mahoro
    World
    Lakshmi
    Main Class
    SMN Lv 99
    Quote Originally Posted by Septimus View Post
    Why is the Dev Team so in love with large-group activities? I don't even know 36 other people who play this game anymore, and I don't want to recruit a bunch of people into a linkshell or quit my LS which has been my home for nearly 7 years just so I can join a large LS where the Leader and his friends will magically have the points to have sole lotting rights to every piece of gear. This game it too old to support large-group events anymore.
    It's old, but it's not THAT old such that large-group events aren't viable anymore. VW proved that you can still support alliance-size events, as even in PUG's people usually won't go with less than 18. Most large LS's left still get around 25 members per event. For Legion, I'm willing to bet 18-man PUG's will be formed and the larger LS's might be able to do 36-man difficulty, perhaps inviting a few "friends of the LS" to farm Legion points.

    Also, not all large LS's operate the way you described. Some are quite fair and members earn DKP through transparent means.
    (1)

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