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  1. #111
    Player darkhorror's Avatar
    Join Date
    May 2011
    Posts
    116
    Character
    Darkone
    World
    Bahamut
    Main Class
    RNG Lv 99
    This is really looking like from the description the event I have been waiting for. With the loot and point system should make it a lot of fun and can work towards the items I want. Now I just hope the gear, items that are dropped are worthwhile.
    (0)

  2. #112
    Player Valkrist's Avatar
    Join Date
    Mar 2011
    Posts
    45
    Character
    Valkrist
    World
    Bahamut
    Main Class
    MNK Lv 4
    How are legion points handled though? More monsters killed means more points? Also how does the difficulty affect the points obtained? This would be a pretty big selling point of whether or not to go with 18, 19 or 36 people (19 because of less competition of drops, but possible higher legion points awarded per kill.)
    (1)

  3. #113
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
    Posts
    3,238
    If I'm understanding this correctly, every participant in the battle zone gets Legion Points on a per-kill basis.

    I doubt the amount of points per kill are changed based on the number of people present, as this would create a static relation between the number of players present and the amount of points accrued per run. 36 member groups will likely obtain more points per person than 18 member groups because they will kill more monsters. This encourages large group play for points while still maintaining an equitable distribution of items in the actual treasure pool.

    Legion is golden. As long as the implementation is solid, I don't see how they can go wrong with this event.
    (2)

    I will have my revenge!

  4. #114
    Player
    Join Date
    Mar 2011
    Posts
    274
    Based on Camate's responses, it seems that the # of monsters killed = amount of legion points you get. It doesn't seem to be divided among the number of people at the event, so a 36 person run would grant you more legion points than an 18 person run. As he already pointed out as well, the difficult of the monsters does not change. The only thing that changes is the amount of monsters.
    (2)

  5. #115
    Player Zubis's Avatar
    Join Date
    Aug 2011
    Posts
    87
    Character
    Zubis
    World
    Asura
    Main Class
    SMN Lv 99
    The treasure system sounds great actually, giving both a random chance at loot while offering players the ability to get that loot over a longer period of time through points - pretty much what players have been asking for a while now.

    Thanks for all the news this week Camate.
    (3)

  6. #116
    Quote Originally Posted by Camate View Post
    I have returned yet again to share some additional responses to feedback in regards to the new Legion content.




    The difficulty for the 36 player version will not be twice as difficult as the 18 player version. The difference will not be large enough to cause a significant disadvantage.

    In terms of efficiency, it would definitely be more efficient to participate with exactly 18 or 36 players, but it is still possible to participate in this content with fewer players, although efficiency would be sacrificed. In other words, it is not necessary to gather 36 players, and the difficulty settings will be set so that it is still possible to complete this content with 19 players.
     
    Differences in battle strength will not affect the strength of the monsters, but instead will affect the number of monsters the party is able to defeat.

    The fact that legion content is not based on completion/fail basis is the biggest difference from usual battlefields. If the enemies’ strength is changed linearly with the number of players participating, parties of 19 or 36 players would be able to defeat the same number of monsters. This would greatly alter the foundation of this content, including how loot is distributed.

    Finally, the minimum number of players necessary to participate in this content is intentionally set lower than the number of players necessary to effectively participate in this content. This is because we do not want to set system limitations so that players are unable to creatively take on a very difficult challenge. I think it would be fun for players to attempt challenges such as trying to defeat only one monster with a very small party.


    There is no need to worry. In order for players to be able to enjoy the battle right until the end, we will prepare time, which is separate from the time limit, for players to distribute loot. To be specific, once the time limit is up, players will be transferred to the lobby area, where they will have 5 minutes to lot on loot.



    With regard to loot, players can obtain loot either through trading Legion points or through the lotting system. If a lot of monsters are defeated by many players, there will be more loot dropped, which means there are more chances to obtain loot. Even if a player fails to obtain an item through lotting, that player accumulates Legion points with each run, which will allow the player to possibly trade for the item. With more players, there certainly is more competition when lotting on an item, but considering that there are more loot items dropped, the probability of obtaining an item will not drop as severely as you mentioned.
    Why is the Dev Team so in love with large-group activities? I don't even know 36 other people who play this game anymore, and I don't want to recruit a bunch of people into a linkshell or quit my LS which has been my home for nearly 7 years just so I can join a large LS where the Leader and his friends will magically have the points to have sole lotting rights to every piece of gear. This game it too old to support large-group events anymore.
    (0)

  7. #117
    still want points handled a bit more like Campaign/Balista XP, on a contribution basis. i.e. no work=no points. As I've said numerous times I HATE leeches. If all a player is gonna do is take up space while I have to do their job AND mine in a pt/alliance then I should be getting their reward as well as mine. Otherwise, looks VERY good.
    (0)

  8. #118
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Quote Originally Posted by Zubis View Post
    The treasure system sounds great actually, giving both a random chance at loot while offering players the ability to get that loot over a longer period of time through points - pretty much what players have been asking for a while now.

    Thanks for all the news this week Camate.
    Well I'm going to hold my opinion on loot until I see what the point buys are vs the drops. If the drops are nice but the point buys are like Assault, then yeah it'll end up being crap. But if the point buys are actually good gear, then I'll be cheering.
    (1)

  9. #119
    Player Tile's Avatar
    Join Date
    Dec 2011
    Posts
    336
    Character
    Tilemon
    World
    Carbuncle
    Main Class
    SAM Lv 99
    Quote Originally Posted by Camate View Post
    With regard to loot, players can obtain loot either through trading Legion points or through the lotting system. If a lot of monsters are defeated by many players, there will be more loot dropped, which means there are more chances to obtain loot. Even if a player fails to obtain an item through lotting, that player accumulates Legion points with each run, which will allow the player to possibly trade for the item. With more players, there certainly is more competition when lotting on an item, but considering that there are more loot items dropped, the probability of obtaining an item will not drop as severely as you mentioned.
    Wait are you telling us every Item that drops can be bought with points too? Please tell me there are atleast some items that are only drops or points
    (0)

  10. #120
    Player
    Join Date
    Mar 2011
    Posts
    960
    Quote Originally Posted by Greatguardian View Post
    If I'm understanding this correctly, every participant in the battle zone gets Legion Points on a per-kill basis.

    I doubt the amount of points per kill are changed based on the number of people present, as this would create a static relation between the number of players present and the amount of points accrued per run. 36 member groups will likely obtain more points per person than 18 member groups because they will kill more monsters. This encourages large group play for points while still maintaining an equitable distribution of items in the actual treasure pool.

    Legion is golden. As long as the implementation is solid, I don't see how they can go wrong with this event.
    When I see the loot I'll review it. Also, whats the cooldown?

    It wouldn't be the first time SE implements something that sounds good on paper that then fails because the loot is so situational that the base doesn't take to the system.
    (1)

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