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  1. #1
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Kimble View Post
    You'd need that type of player base to grow. Its going to be something that steady happens though. As it stands, the only 2 events right now that you would even use a large scale ls to do is Voidwatch *(can be done in shout) and this new Legion. If they keep adding more events like it, I can see large scale LS coming back. As of now, there just isnt enough content to support that again.
    That's why I said, it could be again. The reaction from this thread shows that people in general wouldn't mind large scale events coming back (of course, some people are opposed to it too, but overall I feel that most people in here welcome this change). SE still needs to release the dungeon crawl system they announced, it will probably be something in the same vein as this. Not to mention the Einherjar overhaul (Einherjar requires some people even now), and possibly even the Limbus overhaul. I can see large scale LS events coming back (it certainly sounds like SE wants them to).
    (1)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  2. #2
    Player Kimble's Avatar
    Join Date
    Mar 2011
    Posts
    817
    Character
    Jimb
    World
    Asura
    Main Class
    COR Lv 99
    Einherjar I can give you. Limbus, not so much. Was never needed to be large scale and most shells I was in didn't even do it because smaller limbus groups existed.

    Content like this will either bring it back, or kill off whats left of the player base because most of the player base (at least on the server I was on) would much rather stay in small groups. If the game goes back to being a schedule and not able to do events as you wish freely on your time, I don't know how much longer it will last. Its best hope is that it some how brings back the players that liked that system from 2002-2008.
    (1)

  3. #3
    Player Krashport's Avatar
    Join Date
    Mar 2011
    Posts
    646
    Character
    Krash
    World
    Odin
    Main Class
    SMN Lv 99
    Legion.. Last Stand... whatever they want to call it, kinda seems/smells like old school Dynamis. Rent a zone for said time frame farm farm farm.
    (0)

  4. #4
    Player Prothscar's Avatar
    Join Date
    Apr 2011
    Location
    San d'Oria
    Posts
    634
    Character
    Prothescar
    World
    Valefor
    Main Class
    BLU Lv 99
    It'll likely work just like Einherjar with all boss mobs instead of trash pulls, which respawn until your time runs out, and those boss mobs can decent grade or high grade loot while you can trade in your credits for items similar to ampoule items. I'm personally looking forward to it, Einherjar was one of the best events ever put into FFXI.
    (6)

  5. #5
    Player Tile's Avatar
    Join Date
    Dec 2011
    Posts
    336
    Character
    Tilemon
    World
    Carbuncle
    Main Class
    SAM Lv 99
    Quote Originally Posted by Prothscar View Post
    It'll likely work just like Einherjar with all boss mobs instead of trash pulls, which respawn until your time runs out, and those boss mobs can decent grade or high grade loot while you can trade in your credits for items similar to ampoule items. I'm personally looking forward to it, Einherjar was one of the best events ever put into FFXI.
    Think the problem is some people have never done Einherjar, and this is just Einherjar 2.0

    You may not get a certain item drop from a mob your first run, but you'll be earning points to spend on other cool items. most of the ones from Einherjar were rings, wouldn't surprise me if Legion items were just better versions of them. Earing, rings, and afew other odd items maybe a weapon or two.

    the items you got from Einherjar points weren't the best piece of gear, but they were still pretty good. and all it takes is afew runs to get them.
    (0)

  6. #6
    Player Kindra's Avatar
    Join Date
    Mar 2011
    Posts
    126
    Character
    Alustria
    World
    Shiva
    Main Class
    SMN Lv 99
    Here is a question I haven't seen asked yet. Will there be a cool down period between runs? Like with old Dynamis or current Einherjar. And if so, how long will that cool down period be?
    (0)
    Alustriel Of Alexander
    WAR WHM RDM RNG SMN SCH MNK BLM BRD SAM BLU PUP DNC 99 PLD 95 BST 87 NIN 80

  7. #7
    Player Coldbrand's Avatar
    Join Date
    Mar 2011
    Posts
    472
    Character
    Golovko
    World
    Leviathan
    Main Class
    DRG Lv 99
    I hope they add another DD earring, lot of jobs are stuck using weird stuff.
    (0)

  8. #8
    Player Tanakisnumberone's Avatar
    Join Date
    Jan 2012
    Posts
    13
    Character
    Ulga
    World
    Leviathan
    Main Class
    WHM Lv 50
    i hope dis brings back old linkshells where we all cater to our leaders. i feel dat brought about the sense of community, tanaka-sans new vision for legion should b one where we all work together to complete members items one at a time.
    (0)

  9. #9
    Player
    Join Date
    Sep 2011
    Posts
    259
    No, that's a horrible idea... Simply because only 1 person will be seeing progression while the others are grumbling and scheming on how to be the next person to be focused on(especially if it's going to need to have a huge amount of players).

    Einherjar was wonderful and it should be similar to that. If not, we're all going to be terribly disappointed
    (0)

  10. #10
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    Howdy!

    Based on all the feedback we have been receiving I just wanted to address some of the issues regarding preparation for this content and the required number of players.
     
    Changes to the steps leading up to the battle

    Currently, players will be automatically transported to the battlefield to begin the battle 5 minutes after the Legion pass is issued. However, in order to avoid players being forced to begin the battle before they are fully prepared, we will adjust this feature so that players are only transported to the battlefield once they have chosen to begin the battle. This change will be reflected during the next test server update.
     
     
    Number of participants and battle difficulty

    It was said that “based on your circumstance, please try this battle with either 18 or 36 players.”
    This suggests that you can only select from 2 difficulty levels.

    As such, it will be difficult to succeed unless there are exactly 18 or 36 players.

    My point is that if there are 19 players, the 18 player option is unavailable, so the 36 player option must be chosen. However, it would be difficult to complete content with difficulty set for 36 players with only 19 players.

    I would like the difficulty set for each number of participating players between 18 and 36, for example if there are 19 players participating, the difficulty should be set for 19 players.

    If there are only 2 difficulty levels, I am afraid that the content can only be enjoyed with exactly 18 or 36 players, which would make it difficult to casually gather players to try this content.
    The biggest difference between selecting 18 players or 36 players is the difference in the number of Legion passes issued. The strength of the monsters is adjusted based on the number of players participating, but the number and types of monsters that appear are unaffected.

    The point of legion is not to “complete” the battle, but to see how many monsters can be defeated in the given time. As such, the difference caused by changing the number of participating players is that the number of monsters defeated (≒number of loot items) will change. There will be no inconvenience in game-play due to a lack of participating players.

    With that said, there is a significant difference in battle capabilities between 10 players and 30 players, which is why we decided to prepare 2 versions of the battle. As a result, having fewer players is not a disadvantage and having many players is not an advantage.

    We would like to continue to answer your questions and suggestions, so please continue to give your feedback.
    (2)
    Devin "Camate" Casadey - Community Team

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