Seriously?they take feedback well
Seriously?they take feedback well
That's pretty much what happened. We ended up splitting our 18 into an alliance of 14 and 2 solo parties of 2 (PLD+WHM) to hold the non-combat NMs. My PLD partner and I were able to take the Dvergr down to 25% duo (Excal/Aegis, doing fairly nice KoR damage), but the main alliance wiped on the first NM due to Charmga and things just went downhill from there.
Once we wiped, in both rounds, the NMs rarely stayed idle for long. They'd seem to "Idle" for about 2-3 seconds after killing someone, then randomly run off and kill someone else in their party from the other side of the map. Rinse and repeat until the main alliance never had anyone unweak for the remaining 20 minutes.
Shortbus solo parties were able to recover fine, however, which leads to my contention that it is definitely a modified form of Alliance-based hate. It's just the weird idling that was throwing people off.
Monster wander range also seems extraordinarily high. We had multiple NMs aggro'ing us *as soon as we zoned into the map*, so when they say the lobby is for preparation they really mean "If you're not ready to engage shit right now with no additional warning, don't press enter".
Overall, I still had a lot of fun. Getting your ass kicked from time to time is a real breath of fresh air in this game. I love it. I'm looking forward to all of the theorycraft that's going to go into mastering this event.
I will have my revenge!
You missed my point completely. Even if the the amount of players who enjoy that content is 5%, they should still be catered for. As per my examples in other threads, Blizzard have stated that less than 3% of their player base touch Heroic Raid content - not that I'm saying it should be (or is) the same in FFXI, but my point is - all playing styles should be catered for. There should definitely be much more casual content than 'stupidly hard, time consuming content' - I completely agree with that, but there should be a small amount of the stupidly difficult content too; just to satisfy those masochists that enjoy it.
I wouldn't be so quick to call Neo-Nyzul or even Salvage and Limbus revamps new. Casuals are starving for legitimately new content just like the hardcores, which ultimately boils down to wanting new events altogether. Those coming with things like new zones or completely new mobs is just bonus.That is why on Tuesday the lowmanners are getting something new...
Of Nyzul, I'm 5/5 on the 3 old sets and 20/20 on the weapons. Needless to say, I did it enough to know how it works and generally boosting mobs to cater to 99s isn't enough "new" despite the possible new rewards. It'll be okay to do now and then, but nothing I'm really itching to form a static around or try to do daily, much like Dynamis. I have zero excitement for Neo-Salvage as an event I came to dislike for various reasons, and overall expect a minimalistic, similar treatment Dynamis and Nyzul have received. Sure, the loot may look good, but is it fun to get a reasonable time frame? That's part of the dreaded "balance" equation SE seems to be having difficulty with post-Abyssea.
Thats all well and good but the game is at the end of its life stage. Now we need content for the masses not for 5% since you know they keep bringing up how they have so few working on it and little cash to work on it. The game is 10 years old and they seem to have no long term plans to keep it alive on the same level that EQ/EQ2 have.
Now for WoW there is so much more content then heroic and it far beyond what FF11 has or will ever have not to mention they can afford it cause you now 3% of 10 mil. is more then a couple servers worth of FF11 players or all of FF14 player base.
I really want to see if they redo Limbus. They'll probably introduce AF+2 then.
I always liked Limbus, it had a dungeon crawling feel to it. You typically waded through ash & trash mobs while trying to get chests or kill floor boss's. You would get currency to trade in for items and sometimes get the +1 upgrade item itself. During this whole process your also building pop sets for Omega / Ultima for the mostly nice gear (Homam was win, Nashira mostly sucked). It was a balanced system.
Game isn't going anywhere. MMO's still run with 3,000 subscribers, and FF has many, many times more than that.
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