
Originally Posted by
Mahoro
I'm a career SMN and I'll be the first to admit SMN is extremely handicapped by its 45-second BP/JA timers in a way other jobs aren't, but I pretty much agreed with everything Arcon said above.
SMN always has a place in my LS's big-group activities. Here are just 7:
1) procs in VW
2) Perfect Defense for AV/ADL
3) another stun that surprisingly sticks longer than you'd think
4) holding mobs where death is meted out handily in ways not easily preventable (Aello, Ig-Alima, Botulus Rex, all Mantis)
5) EVA down and ATTK down debuffs that stick for quite awhile, and make a difference in some key VW fights
6) 5 minute AOE haste (assuming the SMN is well-geared/skilled)
7) Earthen Armor (Scherzo caps at 45%, what people WOULDN'T want a move that stacks with Scherzo to 80% mitigation?)
The people trying to compare it to a WAR are obviously going to find shortcomings....what melee wants to be compared to an Ukon WAR? SMN will never be DD on that level, because it would be too overpowered in solo situations. But what SMN does, it does well.
The biggest issue is that with temp items and spammable magic/WS, SMN got left behind because of the BP/JA timer. Hopefully SE will fix that.