Behavioral, and Chemical Addiction are recognized medical conditions. Not Video Game, or <insert anything else here>. What you get addicted to doesn't matter much, the core of the treatment process is the same. You can become addicted to anything from video games to tiddly winks given the right conditions. MMOs in general promote certain behavioral patterns, the issue you are questioning is not specific to Voidwatch. It's part of any and every MMO as a whole.Video Game addiction ~is~ a recognized medical condition now
All of this crap is really irrelevant to the topic at hand, though. Whether or not Voidwatch is designed to addict us to the game (as if people who have played the game long enough to be doing voidwatch aren't already addicted anyway) has nothing to do with why we don't like it. We don't like it because the reward level is so low that it actually prevents most of us from getting the proverbial carrot on the end of the stick. The tasty addicting nuggets are dispensed at too low a rate for people to get hooked in. I've only done a few VW fights, and while the fights themselves were kind of interesting, I have no real drive to stick with it because I don't see it as rewarding.
P.S. if you're going to lecture people on medical science, make sure you at least use spell check and then also verify that spellcheck corrected to the right word (manor, as in a house, vs manner, as in a method)

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