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  1. #41
    Player Dragoy's Avatar
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    Jul 2011
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    Bastok
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    2,075
    Character
    Dragoy
    World
    Fenrir
    Main Class
    RNG Lv 99

    ><)))°þ

    I always saw the Relics and the Mythics something that was only designed for those who like to manipulate and use people for their own gains, cheat (buy Gil and bot for Gil and so on), and such.
    No, I'm not saying everyone who did it are like that but that's not even the point. I don't understand why make items they do not intend to be obtained by most players.

    Sure, it should take work to get these items, but there is a difference with challenge and virtually-impossible.
    I was honestly amused when I read about these new trials for them.
    They so clearly state that they don't want the players to have them, at all.
    I really can't get my thoughts a round that concept, no matter how I try. It's unfair to the legit players, and unfair in that you need a lot of people/cheats to complete them within reasonable amount of time (earth-time), and only one character will get the prize in the end.

    Well, I'm only glad I never really got into this all, even though I have kept every Dynamis-currency and occasionally buy some if it's cheap, I don't seriously think I will ever get any of these.
    Not to forget how unimpressed I was after trying them on the test-server (not surprised though, it was just as what I expected).

    All that said, it's not a surprise they don't intend people to get these items; they never did. ^^


    I also figured what the Afterglow is all about: It's the tears of the character, tears of agony and sorrow, and everything it had to go through to get the item...
    (4)
    ...or so the legend says.


  2. #42
    Player Alhanelem's Avatar
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    Mar 2011
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    Bastok
    Posts
    11,089
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    The afterglow effects are terrible, the only benefit is you look shiny (and didn't you already when people saw you with a relic weapon in the first place), and the trials are virtually impossible. Nobody is going to even attempt this, and even if they do, they're insane.
    (11)

  3. #43
    Player Sp1cyryan's Avatar
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    Mar 2011
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    1,113
    Quote Originally Posted by Alhanelem View Post
    Aren't the high tier magian trials for relics/mythics/etc already exclusive enough as it is? do we really need to make a single trial at the end of these long, tiresome chains even more exclusive?

    Really. Fair question.

    PS: "Crap" is to be taken literally, as the new trials are both "impossible" and the result is crap.
    FFXI Official Forums "Where all the complainers go."
    (2)

  4. #44
    Player Rohelius's Avatar
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    Jul 2011
    Location
    Bastok
    Posts
    129
    Character
    Vassago
    World
    Phoenix
    Main Class
    DRK Lv 99
    Square-Enix reminds me of the episode of southpark where the game company was taking their game too seriously.

    Hard work okay, but treating in-game items like they are real shit you have to put years of work/time into, not to mention you absolutely cant do them alone... I'm sorry but that's not worth my time and i feel sorry for whoever sacrifices that much IRL for that little virtual tid bit. I just really hope if its going to take years to complete that after they complete it the game still gives them time to enjoy it before most players quit or they shutdown servers~

    As for me, These trials aren't ever going to be worth my time i have a wife and a good job i put above everything in this game. And seeing as i only play 3-4 days a week for 4-5 hours a time when i'm lucky. SE pretty much made that decision for me which i dont think its THEIR decision to make but hey, its their game i just pay for it right...?
    (10)

  5. #45
    Player Unleashhell's Avatar
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    Mar 2011
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    302
    Quote Originally Posted by Sparthos View Post
    Dude, we can read and my point still stands.

    FFXI has an undermanned dev team who obviously are swamped with work because things are always delayed come version update time. We just heard that relic specific pets/magic are being 'reviewed' which translates to being postponed because they've prioritized something above it with regards to the workload.

    What could possibly take precedence over relic specific pets/spells? A glow effect 0.005% of your base is going to obtain of course! /facepalm

    Seriously? Things get canned or pushed back yet someone at SE was tasked to not only put together afterglows but also the insanity trials that accompany them. Does that sound like a good use of developer time? Developers that are already spread thin? I don't. I think it's stupid and completely showing a lack of priorities.

    Now because someone at SE (Tana...someone) decided to prioritize an insanity level trial to get level99, SE now has to work backwards and duplicate work by creating non-afterglow relics/mythics/emps and design trials for these weapons because no one could realize that well.. a no-life tier trial was stupid to begin with.

    This further pushes useful content back and keeps players waiting for whatever can then be trickled out. Time that could have been used to give Guttlers/Claustrum unique pets, time that could have been used to put a new healing spell on Mjollnir, time that could have been used to put Massacre Elegy on G.Horn, time that could have been used to make the game............*drumroll*.............. fun.
    Well first off, Obviously people cant read very well because they are STILL posting on various topics thinking that its takes what clearly is phase 2 requirements to get when some of us read as phase 1 requirements. Phase 1 is what gives the level 99 weapons stats buffs etc. People still are not getting this. So that is the reason I posted and bolded what I did.

    Second, The dev team is small and we just have to deal with that fact that the game is 10 years old. Why should they have a massive dev team for a product that is this old when they can put resources into new products with current technology? Aside from FF14, they do have other projects whether its an MMO or any console / PC game. There will come a point where SE says we will not support FF11 anymore with content but that time hasn't come yet. If so many people are that unhappy with the game now and constantly over and over do nothing on these forums but complain why even play? Seriously, there are TONs of other games to play. Its like people in a bad marriage, if you hate the person your are with why would you stay with them? Move on already.

    Don't get me wrong, I have my own issues with the game and I try my best to voice them on here also but they are game mechanics and things that should be fixed or balanced (orz I said it) out to make things more fair and enjoyable for everyone. Believe me I don't want to see the player base get smaller, but there comes a time when someone has to say enough I cant take it anymore and move on.

    The dev team has given us a road map of their plans and told us what they are doing. They haven't even fixed the game mechanics to work properly and everyone wants more content so all those problems can just carry over into new zones and ruin the fun and give more frustration to players. I still enjoy the game as a whole and are very much looking forward to Legion, Salvage revamp and other things they have planned for us. Everyone is going to view things differently on the game.
    (0)

  6. #46
    Player Ravenmore's Avatar
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    Mar 2011
    Posts
    1,106
    Character
    Ravenns
    World
    Phoenix
    Main Class
    BLU Lv 99
    Quote Originally Posted by Rohelius View Post
    Square-Enix reminds me of the episode of southpark where the game company was taking their game too seriously.

    Hard work okay, but treating in-game items like they are real shit you have to put years of work/time into, not to mention you absolutely cant do them alone... I'm sorry but that's not worth my time and i feel sorry for whoever sacrifices that much IRL for that little virtual tid bit. I just really hope if its going to take years to complete that after they complete it the game still gives them time to enjoy it before most players quit or they shutdown servers~

    As for me, These trials aren't ever going to be worth my time i have a wife and a good job i put above everything in this game. And seeing as i only play 3-4 days a week for 4-5 hours a time when i'm lucky. SE pretty much made that decision for me which i dont think its THEIR decision to make but hey, its their game i just pay for it right...?
    That just it you said it your self. Anyone that finish this will not be look up to in aw but looked down on in pitty.
    (3)

  7. #47
    Player Tsukino_Kaji's Avatar
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    Mar 2011
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    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Alhanelem View Post
    Basically, the whole point of this thread is: If nobody is going to obtain this and the benefits of doing so are minimal at best, then why even bother to develop this content?
    JP gaming has always had a lot of basis in elitism. This game is nothing special in that regards.
    (2)

  8. #48
    Player Economizer's Avatar
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    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Dragoy View Post
    I always saw the Relics and the Mythics something that was only designed for those who like to manipulate and use people for their own gains, cheat (buy Gil and bot for Gil and so on), and such.
    No, I'm not saying everyone who did it are like that but that's not even the point. I don't understand why make items they do not intend to be obtained by most players.
    Currently, excluding the new 99 trials, Relics are mostly easier for a small group of friends working together. If you can get 100 currency pieces a night between four people for example, you can get one person the currency for a relic in less then two months, or two people's currency in three. Basically even with two days off a week and a bit of cushion for vacations and such, you can get a group their relics in a year. In my opinion, that is obtainable for players who are between "casual" and "hardcore" while still rewarding teamwork, which is incredibly hard to do with a loot system.

    The problem I mainly see with the afterglow trails is they are based on loot and not kills - basically, it rewards that greedy manipulation you talk about.

    Twenty kills for the 99 weapon stats and two thousand for the afterglow would be a bit more fair for teamwork - the thing this game is supposed to be all about more then any other MMO - then having to fetch some stupid item a thousand times.

    Perhaps I may be wrong, but a legendarily hard quest like that would probably be more acceptable to players if it rewarded teamwork rather then greed. Am I right?
    (0)

  9. #49
    Player Ravenmore's Avatar
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    Mar 2011
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    1,106
    Character
    Ravenns
    World
    Phoenix
    Main Class
    BLU Lv 99
    Quote Originally Posted by Economizer View Post
    Currently, excluding the new 99 trials, Relics are mostly easier for a small group of friends working together. If you can get 100 currency pieces a night between four people for example, you can get one person the currency for a relic in less then two months, or two people's currency in three. Basically even with two days off a week and a bit of cushion for vacations and such, you can get a group their relics in a year. In my opinion, that is obtainable for players who are between "casual" and "hardcore" while still rewarding teamwork, which is incredibly hard to do with a loot system.

    The problem I mainly see with the afterglow trails is they are based on loot and not kills - basically, it rewards that greedy manipulation you talk about.

    Twenty kills for the 99 weapon stats and two thousand for the afterglow would be a bit more fair for teamwork - the thing this game is supposed to be all about more then any other MMO - then having to fetch some stupid item a thousand times.

    Perhaps I may be wrong, but a legendarily hard quest like that would probably be more acceptable to players if it rewarded teamwork rather then greed. Am I right?
    Relics still carry a little bit of their past(yes not everyone boughtgil/dick LS users but there was more then enough that did). Mystics where not that bad cause it really didn't go over well for one person to hog all the alex since everyone had to spend the same amount of time burning assults.
    (0)

  10. #50
    Player Economizer's Avatar
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    Jun 2011
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    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Ravenmore View Post
    Relics still carry a little bit of their past
    Definitely have a history, but the way things are currently is much better. That's all we can really change, which is why we have to fight the new anti-teamwork trials now that the call to arms has gone out. Honestly, I think SE is dead set on making a last stage of it be incredibly hard, and I can respect that - but only so long as the trials support teamwork, not greed.
    (0)

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