
Originally Posted by
Economizer
Currently, excluding the new 99 trials, Relics are mostly easier for a small group of friends working together. If you can get 100 currency pieces a night between four people for example, you can get one person the currency for a relic in less then two months, or two people's currency in three. Basically even with two days off a week and a bit of cushion for vacations and such, you can get a group their relics in a year. In my opinion, that is obtainable for players who are between "casual" and "hardcore" while still rewarding teamwork, which is incredibly hard to do with a loot system.
The problem I mainly see with the afterglow trails is they are based on loot and not kills - basically, it rewards that greedy manipulation you talk about.
Twenty kills for the 99 weapon stats and two thousand for the afterglow would be a bit more fair for teamwork - the thing this game is supposed to be all about more then any other MMO - then having to fetch some stupid item a thousand times.
Perhaps I may be wrong, but a legendarily hard quest like that would probably be more acceptable to players if it rewarded teamwork rather then greed. Am I right?