*DISCLAIMER*- I don't care if this is the 1,000,000th Mythic post you've seen. This is meant to be a constructive thread that we can build on. Hopefully, we can come out of this with a solid idea and the Community Team will pick it up for submission to the Developers.
Problem
So, we've got this amazing Nyzul Isle Assault update that will, no doubt, increase the Alexandrite on the market. That 30,000 goal doesn't seem so bad now. Manageable, even. However, I do have one grumble.
It still takes something like 200 days to complete a Mythic Weapon.
I don't think any of us would have a problem with this if it weren't for the fact that you can get a decent Empyrean or Relic Weapon in less than a week. By way of stats, most Relics and Empyreans are better than Mythic Weapons. For the few that are still amazing, however (Kenkonken, Ryu, Nirvana), they get left in the dust. What can we do to fix that?
Proposal
A few changes can make building Mythic Weapons fun, rather than daunting, while still imposing a challenge. Hear me out, forum-posters and Community Team.
Assaults are fun, easy missions that have a 24-hour repeat on them. Meaning, your Imperial I.D. Tag refreshes at Rytaal in the Commissions Agency a full Earth day after you obtain your first and goes on from there. The idea, here, was to prevent Assault spams to obtain high-level equipment and gain entrance to Salvage. Subsequentially, this puts a hard cap on Mythic Weapon requirements, as you must do all of the Assault missions. Twice. That's 100 days right there.
However, we have moved on. No longer are we spamming Excavation Duty every few days to obtain a Chivalrous Chain. Even the easiest to obtain equipment at the level 99 cap is better than most, if not all, of the Assault Point items.
The creater of this thread recognizes the need for balance. So the proposal is to cut the refresh period for Imperial I.D. Tags in half. By three-fourth's would be optimal, but I won't press my luck.
Half would make the minimum time in Assaults 50 days instead of 100. This will coincide with the average, casual player attending Dynamis every night or farming Empyrean Key Items on the same time table.
This also presses a choice upon us. Do we attend more normal Assaults in order to obtain Assault Points? The outcome here is to spend those at Salvage to obtain Alexandrite and have a shot at Salvage gear (some of which is still very viable, even at 99). Or, do we attend the Uncharted Nyzul Isle Assaults with our Imperial I.D. Tags and hope to obtain Alexandrite from there? A person could weigh the benefits of each and plan accordingly.
Side-tracking, let's see how Einherjar weighs in on this.
100,000 ampoules of Itherion Ichor is required to obtain Balrahn's Eyepatch, and you may do Einherjar once every 72 Earth hours, refreshing at the Conquest Tally. Let us assume one were to do a rotation of Wing 1, Wing 2, Wing 3, and Odin's Wing (960 ampoules for Wing 1, 1440 for Wing 2, 1920 for Wing 3, and 2880 for Odin's Wing). Each rotation nets you 7230 amoules of Itherion Ichor. In order to obtain 100,000 ampoules, you would need to complete 13.8 rotations, taking two weeks to complete each rotation. In a perfect world in this perfect scenario, it would take 166 days to complete Einherjar.
My proposal for Einherjar is to increase the frequency for visits. Every 24 hours would cut the time needed to complete it by two-thirds, for about 55 days. One could concievably complete Einherjar around the same time Assaults are completed.
However, there is also the matter of Nyzul Tokens. You need 150,000 Nyzul Tokens to obtain Wyrmseeker Areuhat. I will leave this section open for editing because the Tokens gained from Nyzul Isle Assault Uncharted has remained to be seen. However, the problem has always lied in the fact that Nyzul Isle shares Imperial I.D. Tags with normal Assaults.
The proposal here, without seeing Uncharted Nyzul Token acquisition, is to make Nyzul Isle Assault completely seperate from the others, and on it's own refresh timer. This would encourage players to attempt both Assault and Nyzul Isle Assault in order to obtain their Runic Keys, as well as attempting their Captain Mercenary Rank and their logs.
The last, and final, submission I bring forth is the Beastmen Leaders. I request from the Community Team the full details on their respawn or a system that the three keys required for entry instead initiates a battlefield to fight the leaders. Too often do I hear of people tracking down those keys and entering the area only to find the Leader being fought, overly camped/botted, or nowhere to be found for days on end.
Like I mentioned, this is a work in progress. I want to hear from you. Yes, you. Anyone who has thought about obtaining a Mythic Weapon, or is in the process of one, or even those of you that are tired of hearing the rest of us complain about it. Give us your ideas. After being discussed and improved, they can be added to the OP for editing and whatnot, and finally, hopefully, it will all be submitted to the Development Team by our awesome, superb, amazing Community Reps! (shameless plus are shameless)
Thanks!
EDITS:
2/13/2012 3:11PM EST: 6th Grade math error and added Einherjar proposal.