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  1. #1
    Player Psxpert2011's Avatar
    Join Date
    Mar 2011
    Location
    San d Oria
    Posts
    198
    Character
    Psxpert
    World
    Sylph
    Main Class
    MNK Lv 99

    Improvements for NPC Fellowship.

    I was wondering if there's plans to improve the quality in time when having the NPC Fellow out after summoning it. Cool features like changing areas with your NPC fellow were added in long ago prior updates and I appreciate that! ^^ I've also been seeing how nice it is to be able to log back in and seeing my fellow NPC adventurer spawn beside me(because I had previously logged off while NPC was out).

    I had a couple more ideas to help those who love their NPC fellows:
    1- Have Re-raise field support for NPC fellows who are on FoV or GoV book burning.
    2- Keeping the NPC fellow wait around after being KO'd in battle instead of de-spawning, giving you a 2nd chance to recover from KO and a Re-raise.
    3- I would also like to see NPCs fellows follow commands like what bst do with pets. By just targeting them and clicking an option to standby and not attack. This may not be necessary but may be of use in some situations.

    Anyone with creative comments, ideas or correction, please don't hesitate to reply. Thanks!
    (0)
    "With the POWER of Taru...!"

    @@@~'~~~;SYLPH WORLD;~~~,~@@@

  2. #2
    Player Concerned4FFxi's Avatar
    Join Date
    May 2011
    Location
    borg
    Posts
    605
    Character
    Amaday
    World
    Bismarck
    Main Class
    WHM Lv 99
    I would strongly encourage SE to conmsider giving the WHM fellow the spell (selfcast only) refresh. Currently, the WHM is vastly inferior to the WAR fellow, because the WAR doesnt need to stop and rest every two fights to get full mp. Back when fellows were introducted, the gameplay of FFXI was different, there was a stress for MP recovered while resting gear. So naturally, at the time, people would always rest after a few fights to return there own mp supply so it didnt matter if they rested and their fellow could restroe their mp and hp too. These days, with the ton of refresh gear available, having to stop and rest to restore your WHM fellow's mp is barbaric and stoneaged. Please advance the WHM fellow into the new age of FFXI, and give them refresh spell self cast.

    Why? Simply put, WHM in it's current fellow state is extremely outdated compared to WAR fellow. A WAR fellow doesnt need to stop, it can chug along with it's player character counterpart and kill kill kill, while every other mob the WHM needs to rest to restore mp. Add to the fact that the WHM tries to enfeeble and waste mp on the dumbest mob choices, I'll fight an easy prey and it will cast para and slow, which would be great againt a mob my level or higher, but something that was a decent challenge at 75, come on?
    (1)
    Quote Originally Posted by Kincard
    The reason I keep coming back to XI as opposed to other MMOs is because of the content's lastability. While it is true that many pieces are outdated with each patch, to this day there are many old pieces of gear that are still near top-tier if not the top-tier. It encourages you to explore the whole breadth of content rather than asking you to bumrush and bypass all the old content just so you can grind the newer content. This is a model used by other MMOs such as WoW, and while I don't have anything against people that enjoy this model, if I wanted to play an MMO with that model there are many, many games vast superior to XI in terms of mechanics and especially customer service that offer such a model.