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  1. #1
    Player Ihnako's Avatar
    Join Date
    Apr 2011
    Posts
    310
    Character
    Ihnako
    World
    Odin
    Main Class
    PUP Lv 99
    @FrankReynolds
    You can't access more than 80 items at once cause the game has to load the other 80 items from your other sack/satchel/storage/etc. seperatly and temporarily. So macroing different items from different storageareas would at least cost a huge ammount of time and server resources, traffic etc. cause of reload the whole inventory of that specific storagearea. And I speculate - as long as the game is designed and supported for the PS2 - you won't see a significant change.

    But I still hope SE would change the slips to become keyitems.
    (1)

  2. #2
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Ihnako View Post
    @FrankReynolds
    You can't access more than 80 items at once cause the game has to load the other 80 items from your other sack/satchel/storage/etc. seperatly and temporarily. So macroing different items from different storageareas would at least cost a huge ammount of time and server resources, traffic etc. cause of reload the whole inventory of that specific storagearea. And I speculate - as long as the game is designed and supported for the PS2 - you won't see a significant change.

    But I still hope SE would change the slips to become keyitems.
    Yeah, unfortunately they can't change slips to KIs because of how they are programmed. Best thing they could do with those slips, is make the moogle in our moghouses handle them instead of the porters. I just figured that since we were asking for storage options, I would shoot for the stars.
    (0)

  3. #3
    Player Corwin's Avatar
    Join Date
    Mar 2011
    Posts
    54
    Character
    Corwin
    World
    Asura
    Main Class
    WAR Lv 90
    Quote Originally Posted by Ihnako View Post
    @FrankReynolds
    You can't access more than 80 items at once cause the game has to load the other 80 items from your other sack/satchel/storage/etc. seperatly and temporarily. So macroing different items from different storageareas would at least cost a huge ammount of time and server resources, traffic etc. cause of reload the whole inventory of that specific storagearea. And I speculate - as long as the game is designed and supported for the PS2 - you won't see a significant change.

    But I still hope SE would change the slips to become keyitems.
    You have proof of this?
    (0)

  4. #4
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Corwin View Post
    You have proof of this?
    He doesn't, because it's wrong. A system like that could be implemented and it would work just as fast and efficient as now, however, it wouldn't be easy to implement and there'd be some things they'd need to consider (the benefits and pitfalls of it was discussed in this thread).
    (0)
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    FFXI: Leviathan > Arcon
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