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  1. #1
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Godofgods View Post
    I had heard that in ff14 they tried to implement a system where you would not receive the effects of new equip for 30 or so seconds after you put them on, in order to avoid this gear swapping everyones become so accustomed to.
    SE could easily implement this by using the same methods they have for PvP in FFXI, or just resetting TP like they do with weapons. Nobody would like it because half the gear in the game would become useless because gear has been designed for macro usage. Players who think that people using macros are all cheaters using third party tools or greedy in some way are sadly misinformed and need a reality check.

    If we're really going to "fix" this, SE has to start by consolidating gear and making it at least a sidegrade to the combined best stats of the best gear available, since gear is currently balanced around macroing. Well that or they could give us more space...

    For example, instead of giving White Mages the Iuvenalis Mittens (DEF:20 MP-15 STR+7 VIT+7 MND+7 Haste+5%) which are a downgrade from both the Healer's Gloves +1 (DEF:14 MP+15 STR+7 MND+7 Healing magic skill +15 Enmity-4) and the Blessed Mitts +1 (DEF:19 MP+18 MND+8 Haste+6% Enmity-4), the would have given us gloves that give better stats that would have made it at least a sidegrade (bare minimum DEF:19 MP+18 MND+8 STR+7 Healing Magic Skill +15 Haste+6% Emnity-4) or an upgrade (such as DEF:24 MP+25 MND+8 STR+8 VIT+8 Healing Magic Skill +22 Enmity-8 Haste+7%) while saving inventory space either way.
    (1)

  2. #2
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Economizer View Post
    SE could easily implement this by using the same methods they have for PvP in FFXI, or just resetting TP like they do with weapons. Nobody would like it because half the gear in the game would become useless because gear has been designed for macro usage. Players who think that people using macros are all cheaters using third party tools or greedy in some way are sadly misinformed and need a reality check.
    Yeah, pretty much. If they implemented a block on gear swaps, 90% of the current content would be broken due to mages being gimped, melee sucking ass, drops becoming worthless, etc.

    Easiest thing they could do is add like 5 more gobbie bags. These porter moogles suck because they are not in your mog house (why does this even need to be a separate moogle?) and they organize gear in such a way that it requires you to look 10 different places (and have 10 slips) just to gear one friggin job. At least with sacks, you can hit 'auto-sort'. They really should come up with some method of combining gear so that you just get all the stats on one piece. Can't fit all the stats on one piece? Pick the weakest ones, remove them, and put them on the job naturally.

    My favorite idea: 16 bags, all of which you can access through macros. Each one will only hold one specific item type ie. hands, feet, legs etc. You would call them like this: /headsack /equip head "versa helm". You would always have all your gear on you. Mog sack, Satchel etc, would only be used for consumables etc. Got over 80 head pieces? That is what the porter moogle is for (if you have 80+, surely you have a few that rarely see any use).
    (0)

  3. #3
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by FrankReynolds View Post
    Easiest thing they could do is add like 5 more gobbie bags. These porter moogles suck because they are not in your mog house (why does this even need to be a separate moogle?) and they organize gear in such a way that it requires you to look 10 different places (and have 10 slips) just to gear one friggin job. At least with sacks, you can hit 'auto-sort'. They really should come up with some method of combining gear so that you just get all the stats on one piece. Can't fit all the stats on one piece? Pick the weakest ones, remove them, and put them on the job naturally.
    They should do like the Test Server and add the moogle to the MH.
    (3)