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Thread: 2 crafts to 100

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  1. #1
    Player Ezekieal's Avatar
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    Mar 2011
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    Ezekieal
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    Lakshmi
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    THF Lv 99

    2 crafts to 100

    So i remember this being in some announcement and the 2012 road map but havent heard zip on this in a while.

    Can you tell us when this will be happening?

    I dont care whether is the raise subs to lvl80 idea or the keep subs at 60 and have 80 lvls to spead around 60+ crafts idea, hell flip a coin just hurry and implement one please.

    Thanks

    Nevermind its all in the sticky but still the subject seems to of died which is intolerable.
    This needs to be made a higher priority than it currently is.
    (2)
    Last edited by Ezekieal; 02-08-2012 at 02:00 AM.

  2. #2
    Player Raksha's Avatar
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    Lakshmi
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    SCH Lv 99
    People complained and they changed their minds about it.
    (1)
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

  3. #3
    Player Ezekieal's Avatar
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    ugh... why would people complain? thats it people are officially stupid
    (3)

  4. #4
    Player Randnum's Avatar
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    Risae
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    Leviathan
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    If you look at what exactly it allows, I for one prefer that they focus on improving crafting itself in little ways rather than simply slapping on a band aid of 'you can level more crafts'.

    There are very few recipes that directly matter for this. At best you require less people in your synergy parties or it becomes easier to find people with the crafts leveled for it, but you don't change anything other than giving crafters more to do with their time.

    Do you think it would even revitalize the economy or crafting itself? Is there any great piece of gear that requires two crafts in such a way that you would be improving something?

    Unless they then added more recipes that required specific combinations of 100 crafts or similar, it would probably just add another time sink to crafting.

    As one who has watched multiple crafters push to 100, I cannot see the benefit to this unless there were a much bigger effort to help crafting itself over the course of multiple updates.

    The above is why I for one am officially stupid.
    (0)

  5. #5
    Player Godofgods's Avatar
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    Godofgods
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    Odin
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    DRK Lv 99
    Randnum does bring up some good points.

    Raising the crafting lvls its self wont relay effect the economy of XI much IMO. Their are so few synths from the REAL crafts left are are worth making. If you want proof of that just realize; half the nin tool makers (formally one of the highest demand crafts) don't bother anymore.

    So looking to improve the actual crafts themselves would be of great value. (unfortunately at this stage, probably very hard to do).

    The only current benefit of raising the caps would simply be for those, like myself, that like to craft. Now granted I don't mind the idea, but effectively, their would be very little reason.
    (1)

  6. #6
    Player Raksha's Avatar
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    If it makes little difference to current recipies, but makes it easier for ppl to craft their stuff (don't have to log to mules for example) then what's the problem with doing it?

    I would think making it easier to craft big ticket items would be a deterrent, actually.
    (1)
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

  7. #7
    Player saevel's Avatar
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    This would be a good idea in general. They should allow all crafts to go to 100, AND raise the cap so that one craft can go to 140/160 or ~insert new level here~. Level 75 was skill 100 era, we are now at level 99, time to bump up the crafting levels to compensate.
    (0)

  8. #8
    Player Godofgods's Avatar
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    Quote Originally Posted by saevel View Post
    This would be a good idea in general. raise the cap so that one craft can go to 140/160 or ~insert new level here~. Level 75 was skill 100 era, we are now at level 99, time to bump up the crafting levels to compensate.
    I have said that for a long time. New high levels should have been reflected in the crafts and their levels. Either higher levels for the craft, or redo all previous synth lvls to compensate for new level caps.

    However... Its rather irrelevant now since synergy killed the main crafts. Their is no real equipment made for the post 75 era that uses a real craft and only a real craft.
    (1)

  9. #9
    Player saevel's Avatar
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    Quote Originally Posted by Godofgods View Post
    I have said that for a long time. New high levels should have been reflected in the crafts and their levels. Either higher levels for the craft, or redo all previous synth lvls to compensate for new level caps.

    However... Its rather irrelevant now since synergy killed the main crafts. Their is no real equipment made for the post 75 era that uses a real craft and only a real craft.
    "Synergy" was SE's attempt at creating level 101+ crafts without having to actually raise the cap. One one hand it worked in creating a new way to make stuff, but on another hand it destroyed the previous crafting system. ~Everything~ is now synergy and while SE thought it would be a good idea to require multiple crafting skills, all this did was reward those who had multiple crafting mules.

    SE should also alter the skillup system for crafts, you shouldn't be struggling for .1's and .2s when your within a few levels of the recipes cap. They already boosted the magic / melee skillup system, need to do the same for crafting.
    (0)

  10. #10
    Player Godofgods's Avatar
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    Quote Originally Posted by saevel View Post
    They already boosted the magic / melee skillup system, need to do the same for crafting.
    But that would take away all the fun of crafting!
    (0)

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