
Originally Posted by
Ryce
This is not a thread about the existing Merit Weapon Skills. Please take that discussion elsewhere.
I'd like to see a merit category or new line of trials that allows us to upgrade old Weapon Skills in a similar fashion to the new ones. I envision this as a creative way to establish the ever-elusive "balance" between job classes, while allowing players to pick the Weapon Skill(s) they love to be their personal money shot.
This system would allow a player at 99 to upgrade an existing weapon skill in 5 stages. By upgrading a weapon skill, that weapon skill's previous stats are replaced by a new formula. This formula is the same* for all weapon skills. By reaching 5/5 upgrades on a weapon skill, you will have an attack comparable to the best non-relic/mythic/empyrean weapon skill in the game.
This would not apply to non-damage dealing weapon skills (MP drain, etc). It would apply to elemental, non-elemental, single-hit, and multi-hit weapon skills.
The formula for calculating damage would be based on a stat modifier (STR, DEX, VIT, etc) derived from the original modifier on the WS. Every WS upgraded this way would use the same modifier percentage (STR-based WSs would upgrade to 100% STR modifier, MND-based WSs would upgrade to 100% MND modifier, etc).
They will all share a common fTP modifier.
Multi-hit WSs will be include a variable that grants full power only if all hits are landed ( for a 3-hit WS, damage = formula/3 * hits landed ). Elemental WSs would deal damage entirely in that element - which could be either resisted or be more potent depending on the weakness of the enemy.
Combat skill should also play into these WSs. I'm thinking 100% damage should be achieved at the 99 skill cap for a class with an A rating in the weapon. Any skill less than this will see a % damage reduction, skill above this (merits/equip) will grant a % increase in total damage. This is a factor because some will argue the validity of, for example, a WHM having access to a weapon skill on par with that of a WAR. If both had spent equal time/effort training in a particular weapon, however, I think they'd be equally competent.
I'm really interested in what the community thinks of this concept, and how YOU would see this implemented. I'll take a stab at the formula, and let the conversation evolve it:
(at 5/5 upgrades)
fTP 100%=1.00 200%=2.00 300%=3.00
Modifier: Main stat (from existing WS formula) 100%
Combat Skill Modifier: Damage*(combat skill/combat skill cap at 99 for A rating)
Skill chain properties: From existing WS
For elemental WS: All damage subject to resistance/weakness of target
For multi-hit WS: Final damage calculation/number of # of swings * number of hits
These numbers might be far from realistic, so please feel free to correct. The goal is for all weapons to have a WS of equal potential (subject to gear, merits, skill, target weakness). The WSs should not surpass relic/mythic/empyrean WSs, but match or surpass the best non-relic/mythic/empyrean WSs.