Page 2 of 2 FirstFirst 1 2
Results 11 to 15 of 15
  1. #11
    Player Habiki's Avatar
    Join Date
    Apr 2011
    Posts
    135
    Character
    Habiki
    World
    Bismarck
    Main Class
    BLU Lv 99
    I agree completly another 2 sets would be nice to have premade that you could switch on the fly, if they can't add this cutting the cooldown on setting spells would help it probably takes 60 seconds to change out spells plus once you got them set its another 60 seconds waiting to be able to use them, if i have to change 5 times to get through all the procs thats 10 minutes of the 30 minutes you have to fight the enemy where blue mage is useless.
    (1)

  2. #12
    Player Quetzacoatl's Avatar
    Join Date
    Mar 2011
    Posts
    527
    Character
    Quetzacoatl
    World
    Leviathan
    Main Class
    DRK Lv 99
    Quote Originally Posted by Afania View Post
    I can understand the reason behind 1 min cooldown time(barance and so on), but a macro that allows BLU to swap spell set like swap gear could be very useful.
    I seriously agree with this idea. Every time I have to go BLU for Voidwatch, it pisses me off that I have to scramble through spell elements just to get the weakness trigger. I wish my group would just do without Blue Mage all together, but the chance that a blue magic spell could trigger white makes it practically a priority to bring one. I mean, I'll do it, but i'll be way out of my element doing so with all the rush happening.

    If there were something like macro books of preset Blue Magic spells, it make a lot of players happy and make voidwatch weakness procing highly more efficient. I would gladly deal with the 1 minute restriction on blue magic reset if this setting were able to come to fruition. Either this, or please reduce the amount of blue magic needed to trigger voidwatch weakness. I'd like to keep the rest of what's left of my sanity...
    (1)
    Last edited by Quetzacoatl; 01-26-2012 at 01:43 AM.

  3. #13
    Player Furlow's Avatar
    Join Date
    Dec 2011
    Posts
    24
    Character
    Lalandra
    World
    Shiva
    Main Class
    THF Lv 99
    I've honestly always thought that Blu should have access to all their spells much like any mage. However; set up so that Only the ones that are equiped would give JA's. Maybe even only equiped get the Stat bonuses, like charged whisker's Dex modifier and such like that. You know, none equipped just be rather gimped power, including the debuffs be reduced amounts give/take what they do normaly.
    (1)

  4. #14
    Player Trisscar's Avatar
    Join Date
    Sep 2011
    Location
    Dynamis - Al'Taieu [S]
    Posts
    539
    Character
    Trisscar
    World
    Asura
    Main Class
    BLU Lv 99
    Quote Originally Posted by Kitkat View Post
    I'd rather they lower the number of spells needed like they did in abyssea, just not to such a degree that is is just 1 per element. More around 2-3 max per element would be better than it is right now.
    If they got rid of half of each element we can proc and only kept the ones with the lowest set points it would allow us to also have refresh, auto-refresh (those spells are freaking costly), self heal (magic fruit) and maybe our stuns, to help determine spell procs. It would go a long way to making Logwatch bearible for BLU.
    (0)

  5. #15
    Player Quetzacoatl's Avatar
    Join Date
    Mar 2011
    Posts
    527
    Character
    Quetzacoatl
    World
    Leviathan
    Main Class
    DRK Lv 99
    Quote Originally Posted by Furlow View Post
    I've honestly always thought that Blu should have access to all their spells much like any mage. However; set up so that Only the ones that are equiped would give JA's. Maybe even only equiped get the Stat bonuses, like charged whisker's Dex modifier and such like that. You know, none equipped just be rather gimped power, including the debuffs be reduced amounts give/take what they do normaly.
    I actually like this idea. I had a similar idea where you have all access to spells, and the spells you equip give you the Job Traits, but any other spells that aren't equipped being casted are reduced in potency/strength. Magic Accuracy should be left untouched, though.
    (0)

Page 2 of 2 FirstFirst 1 2