Quote Originally Posted by Sonshou View Post
Perhaps the Dev team can add a Campaign Ops that allow player to lead a party/alliance to start a campaign battle against Beastman own area, and issue with NPC army to assist them in the Ops. Then the start time is under control of who ever starts the Op. It also create an oppertunity for LS event. It would also be good idea to allow other player not in the ops to join the battle midway like all other campaign battle. Only reward of such ops have to par with VW.
That's the best idea I've heard yet for Campaign. I love it!

So, leave defending territories the way it is - random battle pop up at random times.

Offensive battles, however, are no longer random. They must be initiated by a player who is undertaking a Campaign Op. Once they talk to the Campaign NPC in the enemy-controlled zone, and choose to start the invasion, the battle begins (probably after a short lag time).

Expanding upon that, maybe the player who is starting the battle can spend Allied Notes to influence the chance of friendly NPCs joining the battle. Or better yet, any player with Allied Tags can pay Allied Notes to the Campaign NPC in the area to "Call for reinforcements", increasing the chance that NPCs will come to help.

That would instantly make Campaign an event that groups could plan and schedule for. Taking back the Northlands would only be a matter of time.

Awesome idea. I really hope the dev team considers this.