Results 1 to 10 of 23

Hybrid View

  1. #1
    Player Sonshou's Avatar
    Join Date
    Mar 2011
    Posts
    72
    Character
    Sonshou
    World
    Quetzalcoatl
    Main Class
    DRG Lv 98
    Perhaps the Dev team can add a Campaign Ops that allow player to lead a party/alliance to start a campaign battle against Beastman own area, and issue with NPC army to assist them in the Ops. Then the start time is under control of who ever starts the Op. It also create an oppertunity for LS event. It would also be good idea to allow other player not in the ops to join the battle midway like all other campaign battle. Only reward of such ops have to par with VW.
    (2)

  2. #2
    Player Ryce's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    143
    Character
    Ryce
    World
    Odin
    Main Class
    PLD Lv 99
    Quote Originally Posted by Sonshou View Post
    Perhaps the Dev team can add a Campaign Ops that allow player to lead a party/alliance to start a campaign battle against Beastman own area, and issue with NPC army to assist them in the Ops. Then the start time is under control of who ever starts the Op. It also create an oppertunity for LS event. It would also be good idea to allow other player not in the ops to join the battle midway like all other campaign battle. Only reward of such ops have to par with VW.
    That's the best idea I've heard yet for Campaign. I love it!

    So, leave defending territories the way it is - random battle pop up at random times.

    Offensive battles, however, are no longer random. They must be initiated by a player who is undertaking a Campaign Op. Once they talk to the Campaign NPC in the enemy-controlled zone, and choose to start the invasion, the battle begins (probably after a short lag time).

    Expanding upon that, maybe the player who is starting the battle can spend Allied Notes to influence the chance of friendly NPCs joining the battle. Or better yet, any player with Allied Tags can pay Allied Notes to the Campaign NPC in the area to "Call for reinforcements", increasing the chance that NPCs will come to help.

    That would instantly make Campaign an event that groups could plan and schedule for. Taking back the Northlands would only be a matter of time.

    Awesome idea. I really hope the dev team considers this.
    (6)

  3. #3
    Player Tile's Avatar
    Join Date
    Dec 2011
    Posts
    336
    Character
    Tilemon
    World
    Carbuncle
    Main Class
    SAM Lv 99
    Quote Originally Posted by Ryce View Post
    That's the best idea I've heard yet for Campaign. I love it!

    So, leave defending territories the way it is - random battle pop up at random times.

    Offensive battles, however, are no longer random. They must be initiated by a player who is undertaking a Campaign Op. Once they talk to the Campaign NPC in the enemy-controlled zone, and choose to start the invasion, the battle begins (probably after a short lag time).

    Expanding upon that, maybe the player who is starting the battle can spend Allied Notes to influence the chance of friendly NPCs joining the battle. Or better yet, any player with Allied Tags can pay Allied Notes to the Campaign NPC in the area to "Call for reinforcements", increasing the chance that NPCs will come to help.

    That would instantly make Campaign an event that groups could plan and schedule for. Taking back the Northlands would only be a matter of time.

    Awesome idea. I really hope the dev team considers this.
    This please. I dont like haven't to wait hours for one of the armies to attack the north land so I can Campaign there. If we could just talk to the NPC to start a Campaign Op and Either based on how well we are doing, How long we/ve lasted, or by spending AN one of the armies will come and provide Back up. Whether its set from our nation, we get to select who we are calling, or it could just be Any from the 3. Maybe go as far as having us call the Hydra unit for help.
    (2)

Tags for this Thread