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  1. #1
    Player Krashport's Avatar
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    Mar 2011
    Posts
    646
    Character
    Krash
    World
    Odin
    Main Class
    SMN Lv 99

    Campaign/Walk of Echoes.

    I been thinking and seeing how Campaign has turned out and seeing how Walk of Echoes is turning out, Why not change it up a bit.

    Part 1
    Campaign, Its has become just a dull experience, more areas are owned by the beastmen cause no one does them hardly anymore. The reason why, I think its just not popular anymore.

    1.) Fortifications. "Whacking a wall" Need I say more.

    2.) Auto-Reraise. There isn't any, The NPC could give you Reraise once you sign up.

    3.) Treasure Pool. Logloglogs.

    4.) Can't skill up. Skill up just at a lower rate, Add some nice Blue magic or weapon skills that you can only learn/get in Campaign, That can be used anywhere in the game.

    5.) Campaign battles aren't long enough. Maybe make a zone where there is a field battle going on all the time.

    6.) Treasure Pool System. Most people are waiting for that "AFKer" to come back, to lot/pass on those Logloglogs. Fix the bug where we have to rezone in and out of that said area to let the Treasure Pool go back to normal.

    7.) Campaign short lived event. Campaign battles Magian Moogle Trials or add items needed to Allied Notes that we had to buy for said Trials.

    8.) Allied Notes. There is not much to use them for.

    RED: I would really like this, not only in Campaign in any field battle would be cool.

    This is just some ideas I had burning in my brain, Some may like them most will not, If you have any ideas please share them!

    Edit: was asked, Splitting up the campaign and the Walk of echoes ideas.
    (8)
    Last edited by Krashport; 12-13-2011 at 03:11 PM. Reason: see edit

  2. #2
    Player Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    313
    Character
    Urthdigger
    World
    Fenrir
    Main Class
    MNK Lv 99
    Here's what I think should be done for offensive battles: Remove fortifications, and just make the fort continually spawn enemies as they are defeated. Fortifications seems to indicate more than just the strength of the structure, it seems to indicate the standing garrison there: Namely, some of the fortification raising campaign ops such as Vanguard X involve sending reinforcements, and every time a unit defending a structure is taken down, the fortifications go down by one.

    This simple change would singlehandedly change offensive battles from boring piles of crap, to perhaps more sought after than defensive battles (You wouldn't need to wait for reinforcements to run in, they just spawn at the fort)
    (10)
    He once sold his soul to Promathia for a rare drop. He later won it back in a drinking contest, before beating up the twilight god for good measure.
    He's won dance-off trophies from the Republic of Bastok, the Duchy of Jeuno, and the Yagudo Theomilitary.
    He's won entire arguments with a single leer.
    He is the most interesting galka in the world.

  3. #3
    Player Krashport's Avatar
    Join Date
    Mar 2011
    Posts
    646
    Character
    Krash
    World
    Odin
    Main Class
    SMN Lv 99
    Part 2
    Ok Walk of Echoes, Make it fun like Besieged and Abyssea, Could add temp items also maybe up the treasure pool, Could take away the waiting a game day... um let us "Memeber's" get into zone 1st waiting out the start button for that WOE run then have the mobs come @ us like in Besieged. Could add something along the lines WOE-PVP/PVE where its like capture the flag. all and all as it is now WOE is slowly dieing.

    This is just some ideas I had burning in my brain, Some may like them most will not, If you have any ideas please share them!
    (3)

  4. #4
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Campaign is indeed in need for more tweaks - not having able to skill ups is one of the most "baffling" idea they have in years. Bad drop rate and quality is also hurt the popularity, they should add more gears that you can obtain via campaign (accessories with really good stats will rejuvenate campaign). All the ideas mention here is good.

    Walk of Echoes just have somewhat bad drop rate, hence it is not very popular, otherwise it is a very fun, short time activities to do like campaign. Just need some sort of point systems to trade for better gears or items. And able to skill ups.

    Also worth mentioning is Moblin Maze - they should tweak this so that at higher level, you can create your own maze where mobs that you need for Magian Trials will spawn here (not abyssea mob or vnm), similar how they do often in Nyzul. This will instantly boost popularity of the maze.

    These are quick fixes that SE can do:
    - Add point systems to Walk of Echoes (shared by Campaign), and Voidwatch. Similar how they have this on Nyzul, Assaults, and Moblin Maze.
    - Add more gears to the list of items you can have, create alternate version of the gears you can get from Aby and Voidwatch, not better but alternative. People like to collect gears, this will make them do more stuffs.
    (2)

  5. #5
    Player Krashport's Avatar
    Join Date
    Mar 2011
    Posts
    646
    Character
    Krash
    World
    Odin
    Main Class
    SMN Lv 99
    This isn't going to make or break the game just yet another idea.



    Edit: Yeah I agree.. Its overpowering. A little..
    (6)
    Last edited by Krashport; 12-11-2011 at 03:24 PM.

  6. #6
    Player Runespider's Avatar
    Join Date
    Mar 2011
    Posts
    1,361
    Character
    Snickerrz
    World
    Asura
    Main Class
    MNK Lv 12
    I would love if I could skillup in campaign, I don't think it's possible though because all the mobs are too-weak/ep.

    Maybe they could add a system where you can buy skillup scrolls that give you a few points in your chosen weapon skill for notes or something though.
    (3)

  7. #7
    Player Concerned4FFxi's Avatar
    Join Date
    May 2011
    Location
    borg
    Posts
    605
    Character
    Amaday
    World
    Bismarck
    Main Class
    WHM Lv 99
    Quote Originally Posted by Krashport View Post
    This isn't going to make or break the game just yet another idea.

    You have to complete the entire wotg story and can only choose 1 earring with either regain or refresh, and it's a latent, so I say no to these earrings, totally over powered but your onto something. Also, these earrings could possibly ruin the balance for the DM earrings, not to mention it already destroys the WOTG earrings. Also, please no more auto-rr.
    (1)
    Quote Originally Posted by Kincard
    The reason I keep coming back to XI as opposed to other MMOs is because of the content's lastability. While it is true that many pieces are outdated with each patch, to this day there are many old pieces of gear that are still near top-tier if not the top-tier. It encourages you to explore the whole breadth of content rather than asking you to bumrush and bypass all the old content just so you can grind the newer content. This is a model used by other MMOs such as WoW, and while I don't have anything against people that enjoy this model, if I wanted to play an MMO with that model there are many, many games vast superior to XI in terms of mechanics and especially customer service that offer such a model.

  8. #8
    Player Concerned4FFxi's Avatar
    Join Date
    May 2011
    Location
    borg
    Posts
    605
    Character
    Amaday
    World
    Bismarck
    Main Class
    WHM Lv 99
    I like everything the op had to say, except the idea about auto-rr, please no more auto-rr. Skill ups, yes, points, yes. I think alot more ancient beast coins should drop from campaign, now that dunamis is opened up, perhaps people could get indivdual chests with a few ancient currency in it. Maybe have a 100 drop occasionally in the group coffers to be lotted on, idk.

    I still like my reraise idea better for campaign, I think auto-rr in WOE makes it cheap and I don't do WOE anymore because of it.

    Give a raise effect to all players that are KO'd at the end of a campaign battle, and award all players allied notes and xp, with a -25% penality to player's needing a raise efect. As it stands now, there is really no reason to need auto-reraise, the campaign npc's sell reraise, its a temp item and can be held onto with your conquest point reraise scroll (meaning you can have two at the same time in your inventory, plus the effect on, so that's three times you can be raised, if you can't do that please go do WOE instead). If you want the minute you sign up for campaign an auto-matic reraiseIII effect, then fine, but it should only be once, when you join sign up, and after that you better bring reraise or get it from the npc. Really, how hard is it to get rr off the npc and be smart about were/what you are pulling? People used to do campaign all the time before, so rr wasn't the problem, it's that the rewards before where about xp and notes, which are currently not as important to people as the xp or rewards found elsewhere.

    At the least, add better/more treasure and skill ups, and by more treasure no more logs I'm talking ancient beastcoins.
    (1)
    Last edited by Concerned4FFxi; 12-11-2011 at 02:37 PM.
    Quote Originally Posted by Kincard
    The reason I keep coming back to XI as opposed to other MMOs is because of the content's lastability. While it is true that many pieces are outdated with each patch, to this day there are many old pieces of gear that are still near top-tier if not the top-tier. It encourages you to explore the whole breadth of content rather than asking you to bumrush and bypass all the old content just so you can grind the newer content. This is a model used by other MMOs such as WoW, and while I don't have anything against people that enjoy this model, if I wanted to play an MMO with that model there are many, many games vast superior to XI in terms of mechanics and especially customer service that offer such a model.

  9. #9
    Player Krashport's Avatar
    Join Date
    Mar 2011
    Posts
    646
    Character
    Krash
    World
    Odin
    Main Class
    SMN Lv 99
    Quote Originally Posted by Concerned4FFxi View Post
    You have to complete the entire wotg story and can only choose 1 earring with either regain or refresh, and it's a latent, so I say no to these earrings, totally over powered but your onto something. Also, these earrings could possibly ruin the balance for the DM earrings, not to mention it already destroys the WOTG earrings. Also, please no more auto-rr.
    Yeah I agree they are over powered.. just alittle. But think for a moment on RR, Abyssea Auto-Reraise, Walk of Echoes Auto-Reraise, "Twilight Set" for Lv.90 WAR / PLD / DRK / BST / SAM / DRG Auto-Reraise, As for balance goes whatever happened to those other jobs guess their SoL, They gotta buy or talk to a NPC for a paper, Most Campaign zones are owned by the beastmen there for you can't buy Reraise paper on the fly w/ Note, unless you keep running back to a main city.

    Quote Originally Posted by Urthdigger View Post
    Here's what I think should be done for offensive battles: Remove fortifications, and just make the fort continually spawn enemies as they are defeated.
    This is a great idea Ramparts kicking out Mobs and not wacking a fortifications.
    (1)

  10. #10
    Player Concerned4FFxi's Avatar
    Join Date
    May 2011
    Location
    borg
    Posts
    605
    Character
    Amaday
    World
    Bismarck
    Main Class
    WHM Lv 99
    Quote Originally Posted by Krashport View Post
    Yeah I agree they are over powered.. just alittle. But think for a moment on RR, Abyssea Auto-Reraise, Walk of Echoes Auto-Reraise, "Twilight Set" for Lv.90 WAR / PLD / DRK / BST / SAM / DRG Auto-Reraise, As for balance goes whatever happened to those other jobs guess their SoL, They gotta buy or talk to a NPC for a paper, Most Campaign zones are owned by the beastmen there for you can't buy Reraise paper on the fly w/ Note, unless you keep running back to a main city.


    This is a great idea Ramparts kicking out Mobs and not wacking a fortifications.
    Look at how badly abyssea destroyed the game's balance, even fixing old content won't be enough to undo all the damage done to this game. I like abyssea, but as you see now people want everything quick and easy, on here are threads saying, we don't want the jp midnight wait on some af quests, we don't want the 8hr+ repop on magian trail nm for empyreans, etc., some of the stuff does has to change, but everything seems to be shifting to a have to have it now attitude can't wait till tomorrow attitude. What happened to strategy? I'm not asking for Kings that take 3-5 days to pop, with low drop rates and people botting and your life revolves around the stupid thing, but I feel if new endgame is going to be challenging then alot of stuff has to shift to a strategy based mentality and people are going to have to start focusing when playing the game again, instead of watching tv while playing the game.

    As for twilight mail set, your right it's totally broken. Big screw up there, and because of that your somewhat justified in wanting a twilight earring for the other jobs.

    PS- some nm like the pot nm for dagger empyrean ARE over the top, I' not disagreeing with the op of that thread I'm just saying the player mentality has changed, so when SE introduces new content it needs to be acceptable to todays gameplay - no more logs, lol.
    (3)
    Last edited by Concerned4FFxi; 12-11-2011 at 06:23 PM.
    Quote Originally Posted by Kincard
    The reason I keep coming back to XI as opposed to other MMOs is because of the content's lastability. While it is true that many pieces are outdated with each patch, to this day there are many old pieces of gear that are still near top-tier if not the top-tier. It encourages you to explore the whole breadth of content rather than asking you to bumrush and bypass all the old content just so you can grind the newer content. This is a model used by other MMOs such as WoW, and while I don't have anything against people that enjoy this model, if I wanted to play an MMO with that model there are many, many games vast superior to XI in terms of mechanics and especially customer service that offer such a model.

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