Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 23

Hybrid View

  1. #1
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by hiko View Post
    easy to by pass with windower (script that equip/unequip ranged item)
    The game is not balanced around people who use third party tools that are officially not allowed last I checked, and the rest of us shouldn't be punished for that. Besides, if someone is just going to bot their skills there are other ways to do it aside from hoping SE allows skillups in Campaign Battle.

    If this is really an issue to SE, they could just scan our computers for third party tools like any other MMO company and issue mass bans. Third party tools are not a reason to screw over everyone else.
    (3)

  2. #2
    Player Eric's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    374
    Character
    Aerolite
    World
    Siren
    Main Class
    SCH Lv 99
    Quote Originally Posted by Economizer View Post
    If this is really an issue to SE, they could just scan our computers for third party tools like any other MMO company and issue mass bans. Third party tools are not a reason to screw over everyone else.
    They actually used to do this, and they stopped due to privacy concerns. And as for third party tools not being a reason to screw everyone else, here's what I have to say to that: Your holier-than-thou attitude is not a reason to screw everyone else.

    A large amount of people use Windower, and for some people, it's the only reason they continue playing, because despite SE's recent changes(which are welcome) to the UI, the game is still very annoying to play in some aspects. I would rather improve a crappy player's gear swaps with the help of spellcast, than have a good player waste their energy on making 3 separate macros just to swap gear for one spell.

    Setting up a million macros shouldn't be the focus of the game. Instead, I think it should be learning how and when to use your spells and abilities.
    (1)
    Last edited by Eric; 01-14-2012 at 06:14 AM.

  3. #3
    Player
    Join Date
    Jul 2011
    Posts
    597
    Quote Originally Posted by Edyth View Post
    Problem: Campaign Data Map has always been out-of-date bull****.
    They tried to address that once. It ended up making the server lag worse for everyone.

    Why the region map information updates at set intervals based on when you zoned into a location and rather not just refetch it from the server every time you open the map is beyond me.
    (1)

  4. #4
    Player Ryce's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    143
    Character
    Ryce
    World
    Odin
    Main Class
    PLD Lv 99
    ^ Skill-ups.

    Also, get rid of the battle indicators on the /cmap. They're beyond inaccurate... they're a lie. Give us an NPC, as the OP suggested, and we'll be better off.

    I really miss Campaign. I'd be happy to spend 75% of my in-game time working on unlocking Fiat Lux if I had a group of likeminded individuals on Odin. I got to do that fight twice during the week it was available on Ifrit (1/2) and got out-lotted on everything.
    (2)

  5. #5
    Player Jandel's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    20
    Quote Originally Posted by Edyth View Post
    Problem: Staleness.
    Old zones, all the time.
    Suggestions: probably less than 5% of players have campaigned in La Vaule, Oztroja, Beadeaux, Baileys, and Keep. Let us warp there. (...).
    This. I just found La Vaule [S] (I say this zone as an example) with flag up. I teleport to Jugner with npc and walk my way to the zone. By the time I'm in half the npc who attack/defend are dead. Time to take campaign flag, buff and find mob... Campaign ended.
    I don't say to give anyone teleport to beastmans' nest (I understood those zone are like our city zone for beastmen) but give teleport based on player's medal.
    Like this, only veterans can assault those beastman stronghold.

    Anyway, hope I manage to express myself correctly.
    (5)
    But the cat came back the very next day...

  6. #6
    Player Sonshou's Avatar
    Join Date
    Mar 2011
    Posts
    72
    Character
    Sonshou
    World
    Quetzalcoatl
    Main Class
    DRG Lv 98
    Perhaps the Dev team can add a Campaign Ops that allow player to lead a party/alliance to start a campaign battle against Beastman own area, and issue with NPC army to assist them in the Ops. Then the start time is under control of who ever starts the Op. It also create an oppertunity for LS event. It would also be good idea to allow other player not in the ops to join the battle midway like all other campaign battle. Only reward of such ops have to par with VW.
    (2)

  7. #7
    Player Ryce's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    143
    Character
    Ryce
    World
    Odin
    Main Class
    PLD Lv 99
    Quote Originally Posted by Sonshou View Post
    Perhaps the Dev team can add a Campaign Ops that allow player to lead a party/alliance to start a campaign battle against Beastman own area, and issue with NPC army to assist them in the Ops. Then the start time is under control of who ever starts the Op. It also create an oppertunity for LS event. It would also be good idea to allow other player not in the ops to join the battle midway like all other campaign battle. Only reward of such ops have to par with VW.
    That's the best idea I've heard yet for Campaign. I love it!

    So, leave defending territories the way it is - random battle pop up at random times.

    Offensive battles, however, are no longer random. They must be initiated by a player who is undertaking a Campaign Op. Once they talk to the Campaign NPC in the enemy-controlled zone, and choose to start the invasion, the battle begins (probably after a short lag time).

    Expanding upon that, maybe the player who is starting the battle can spend Allied Notes to influence the chance of friendly NPCs joining the battle. Or better yet, any player with Allied Tags can pay Allied Notes to the Campaign NPC in the area to "Call for reinforcements", increasing the chance that NPCs will come to help.

    That would instantly make Campaign an event that groups could plan and schedule for. Taking back the Northlands would only be a matter of time.

    Awesome idea. I really hope the dev team considers this.
    (6)

  8. #8
    Player Tile's Avatar
    Join Date
    Dec 2011
    Posts
    336
    Character
    Tilemon
    World
    Carbuncle
    Main Class
    SAM Lv 99
    Quote Originally Posted by Ryce View Post
    That's the best idea I've heard yet for Campaign. I love it!

    So, leave defending territories the way it is - random battle pop up at random times.

    Offensive battles, however, are no longer random. They must be initiated by a player who is undertaking a Campaign Op. Once they talk to the Campaign NPC in the enemy-controlled zone, and choose to start the invasion, the battle begins (probably after a short lag time).

    Expanding upon that, maybe the player who is starting the battle can spend Allied Notes to influence the chance of friendly NPCs joining the battle. Or better yet, any player with Allied Tags can pay Allied Notes to the Campaign NPC in the area to "Call for reinforcements", increasing the chance that NPCs will come to help.

    That would instantly make Campaign an event that groups could plan and schedule for. Taking back the Northlands would only be a matter of time.

    Awesome idea. I really hope the dev team considers this.
    This please. I dont like haven't to wait hours for one of the armies to attack the north land so I can Campaign there. If we could just talk to the NPC to start a Campaign Op and Either based on how well we are doing, How long we/ve lasted, or by spending AN one of the armies will come and provide Back up. Whether its set from our nation, we get to select who we are calling, or it could just be Any from the 3. Maybe go as far as having us call the Hydra unit for help.
    (2)

  9. #9
    Player Gaspee's Avatar
    Join Date
    Mar 2011
    Location
    Seraph
    Posts
    122
    Character
    Gaspee
    World
    Bismarck
    Main Class
    RNG Lv 99
    Quote Originally Posted by Edyth View Post
    Campaign has major issues.

    Problem: Northlands are ignored.
    They were so fun when people did them.
    Possible solutions: Make the Greater Amphiptere that camps the Xarcabard outpost get the **** out. Make the Greater Amphiptere that camps the Xarcabard fortress get the **** out. Stop the "10 Gargouilles will nuke with Dark Orb every 5 seconds" ridiculousness in Beaucedine.
    This is one solution, but I also think another idea would help:

    If I were a leader of a one of the three nations, and I had to send a division of troops to say, the Northlands, I wouldn't send a ragtag group. Since the Northlands are such a key strategic waypoint for the Allied Forces, attacking generals should have a muuuuch bigger infantry contingent at his/her disposal.

    Additionally, the NPC generals should be HQ versions for Northlands incursions. If the individual nations have the ability to pick what general they have the most faith in, they should equip them appropriately to meet that expectation.

    Just a thought.
    (7)

    A big thanks to Kingfury for my signature!

  10. #10
    Player Concerned4FFxi's Avatar
    Join Date
    May 2011
    Location
    borg
    Posts
    605
    Character
    Amaday
    World
    Bismarck
    Main Class
    WHM Lv 99
    Skill ups, higher level mobs, better rewards, more ancient currency, xp and allied notes for those whom are still ko at the end of battle but with a -25% penalty, auto-raise at the end of battle.
    (3)
    Quote Originally Posted by Kincard
    The reason I keep coming back to XI as opposed to other MMOs is because of the content's lastability. While it is true that many pieces are outdated with each patch, to this day there are many old pieces of gear that are still near top-tier if not the top-tier. It encourages you to explore the whole breadth of content rather than asking you to bumrush and bypass all the old content just so you can grind the newer content. This is a model used by other MMOs such as WoW, and while I don't have anything against people that enjoy this model, if I wanted to play an MMO with that model there are many, many games vast superior to XI in terms of mechanics and especially customer service that offer such a model.

Page 2 of 3 FirstFirst 1 2 3 LastLast

Tags for this Thread