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  1. #51
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Kristal View Post
    Magic Affinities will cancel each other out, so combining all 8 affinity staves of a particular focus results in the following staff:
    Omni I/II/III
    DMG:57 Delay:366
    Lv.99 WHM / BLM / RDM / BRD / SMN / SCH

    For all-elemental staves, you could look at the following alternatives:

    Tuahjebat ()
    DMG:89 Delay:356
    INT+11 "Magic Attack Bonus"+13
    Lv.99 WHM / BLM / RDM / BRD / SMN / SCH

    Tuahjebat ()
    DMG:89 Delay:356
    MP+125 Magic Accuracy+22
    Lv.99 WHM / BLM / RDM / BRD / SMN / SCH

    Fay Crozier
    DMG: 50 Delay: 366
    Avatar Perpetuation Cost -3*
    "Blood Pact" Ability Delay -5*

    Lv. 75 SMN
    * varies with augments, listed values are max obtainable (I think)

    Although for Magic Accuracy, I'd probably prefer Alkalurops.


    None of these staves is as good as an elemental trial one, but Tuahjebat makes it obvious that you pay for all-round casting excellence with free inventory slots.
    Then remove the term affinity:

    Magic Damage +20%

    simple enough.
    (1)

  2. #52
    Player Hawk's Avatar
    Join Date
    Mar 2011
    Posts
    28
    Character
    Hawkhellfire
    World
    Phoenix
    Main Class
    NIN Lv 99
    Quote Originally Posted by Daniel_Hatcher View Post
    Then remove the term affinity:

    Magic Damage +20%

    simple enough.
    Exactly. Would be a reward to help the player-base and encourage more people to do all the trials. After all, if we all have something extra to do, that's more time spent playing their game, which means more money for SE and they are in this for the money after all.
    (0)

  3. #53
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Daniel_Hatcher View Post
    Then remove the term affinity:

    Magic Damage +20%

    simple enough.
    Simple enough... but it would still be Magic Damage +20% Magic Accuracy -40 to balance it. The other staff would then be Magic Damage -20% Magic Accuracy +40.
    (1)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  4. #54
    Player Ihnako's Avatar
    Join Date
    Apr 2011
    Posts
    310
    Character
    Ihnako
    World
    Odin
    Main Class
    PUP Lv 99
    Or simply use what allready in the game and the trial staffs, in case there would be a merging trial, have to be worse.
    So you could have
    a) a decent allround equipment
    or
    b) good specific equipment but sacrifice storage space
    (0)

  5. #55
    Player Teraniku's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    671
    Character
    Teraniku
    World
    Shiva
    Main Class
    WHM Lv 99
    Quote Originally Posted by Hawk View Post
    Many people have problems managing their inventory. There are two reasons for this. 1)Limit of 80 spaces. 2)The game is built horizontally. Meaning you need one set to ws in, one to tp in, one to cast cure, one to nuke, etc etc.

    Here are some things that are VERY easy to implement that will help many people out.

    There is a very common number in FFXI. That number is 8. 8 elements, 8 days of the week, 8 items in the trade window, etc. Things that go along with this number are:

    8 Elemental Obi's
    8 WS Gorgets
    8 WS Belts
    8 Elemental Sachets
    8 Elemental Grips
    8 Elemental Staves
    etc

    Some of these items take a lot of effort and work to get (all 8 trial staves, either magic damage, magic acc, or avatar for example). Now as a mage, having all 8 obi's, all 8 staves, and all 8 grips, you are now down 24/80 inventory, over 25%. That's a lot of space.

    I propose you create an npc that if you trade him all 8 obi's (8 spaces in the trade window so no problem there), he gives you a rainbow obi that works for all 8 elements (The Twilight cape is the same thing so they could easily make an obi to do it). All 8 Sachets = Rainbow Sachet, all stats +2, hp/mp, and occasionally absorbs magic damage. All 8 ws gorgets/belts = a gorget or belt that works for all ws's. all 8 element damage +6, element acc +1, element casting -14% = one staff for all 8 elements. etc etc.

    This turns 24/80 inv into 3/80. MUCH easier to work with.

    The coding for this should be relatively simple and will help the strain on many players, especially mages.

    Now another idea that WILL draw even more attention to Limbus, Dynamis, and Abys would be an AF combo system.

    Allow someone who has the AF+1, AF2+2, Emp+2 of any given piece, trade all 3 to an NPC, and you get a new piece with all the stats from all 3 pieces. Since the AF2+2 already breaks the previous amount thought that can be put on a gear, this shouldn't be a problem. If for whatever reason it is, then take the highest def of the 3, all hp/mp/attribute stats (adding them together. ie AF+1 has str+5, Emp+2 has str+10, new piece has str+15), the emp+2 set bonus, the af2+2 trial bonus if done, and then let us pick 5 of the other stats on the pieces to custom make our own.

    This may not be as easy to code if there has to be custom things done, but would greatly reduce the amount of inventory and gear swaps needed. It would also be a new draw to older content to try and get the best gear possible.

    Just some ideas that I think will make the game better and help out inventory issues since it doesn't seem that we'll ever break the 80 number due to ps2 limitations.

    And another Mog Sack would also be wonderful, but sadly wouldn't help the 80 restriction to our gobbiebag. Some of us have over 80 pieces of gear for one job ;;
    While I like this idea and to not way over power the pieces I say invoke the highest stat rule. So if a piece has Hp+10, and another HP +5, the new piece will keep the highest and be HP +10. Highest DEF wins as well. What I'd like to see is the option to choose how the piece looks. Although Personally if I could combine 3 sets, as a PLD I'd choose Iron Ram, AF 2+2 and Empyrean +2 armor. Reason being you would have great PDF and MDF set in one nice package.
    (0)
    Last edited by Teraniku; 01-18-2012 at 06:00 PM. Reason: for clarity

  6. #56
    Player Hawk's Avatar
    Join Date
    Mar 2011
    Posts
    28
    Character
    Hawkhellfire
    World
    Phoenix
    Main Class
    NIN Lv 99
    Quote Originally Posted by Teraniku View Post
    While I like this idea and to not way over power the pieces I say invoke the highest stat rule. So if a piece has Hp+10, and another HP +5, the new piece will keep the highest and be HP +10. Highest DEF wins as well. What I'd like to see is the option to choose how the piece looks. Although Personally if I could combine 3 sets, as a PLD I'd choose Iron Ram, AF 2+2 and Empyrean +2 armor. Reason being you would have great PDF and MDF set in one nice package.
    Adding in new sets such as Iron Ram would be an entirely new beast. With AF/Relic/Emp they are all part of the same category in terms of job specific artifact sets. As for taking the highest of stats such as hp, str, etc. I can see that also working. As long as it helps alleviate the inventory strain and makes questing the pieces worth it.
    (0)

  7. #57
    Player Teraniku's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    671
    Character
    Teraniku
    World
    Shiva
    Main Class
    WHM Lv 99
    Quote Originally Posted by Hawk View Post
    Adding in new sets such as Iron Ram would be an entirely new beast. With AF/Relic/Emp they are all part of the same category in terms of job specific artifact sets. As for taking the highest of stats such as hp, str, etc. I can see that also working. As long as it helps alleviate the inventory strain and makes questing the pieces worth it.
    lol Yeah I know, but one can only dream.
    (0)

  8. #58
    Player Dalliz's Avatar
    Join Date
    Dec 2011
    Posts
    2
    Character
    Dalliz
    World
    Quetzalcoatl
    Main Class
    WHM Lv 95
    As someone who play dancer and bard, probably 2 of the mot inventory limited jobs in the entire game, I agree being able to combine some set items into one effect would be nice.

    Having 8 elemental obi vs one super obi is definitely a good balance. It has absolutely 0 difference in power level, so it's only difference is its inventory +7. Really want to balance that? Add some kind of charge Sagheen style to make the upgrade. 100K? Some random synth items? Whatever. Other than that a single super obi is the exact same level of power compared to all 8 obis in possession.

    Not sure about the staves, since several of them have other effects on them (hMP, cure potency, crit rate, -pDT etc), so the received staff would have to have a mix of these yet not be broken. Or maybe the rainbow staff would just only have "enhances magic" listed as its effect, and it gives +1 affinity to each element, +2 for the HQ.

    Once again, power level wise that is actually still balanced, it just increases inventory space. A black mage with 8 staves that give +1 affinity each vs a mage that gives +1 affinity to all elements are both nuking for the same damage, one just has more room than the other.

    So once again add some kind of NPC charge for the combination and then call it a day. I'd be willing to trade some gil for +14 inventory on my bard.

    It's part of what makes Gjallahorn such an incredibly powerful tool for bard, it turns what normally would be about 8+ instruments for various songs into one catch all instrument that works for everything, and when inventory is so so so valuable that makes it an epic instrument indeed.

    As for AF, I don't that that'd quite work, let me tell you why. As a dancer, I am tight on inventory space, why? Unlike mot other jobs, 4/5 of my AF, 4/5 of my relic, AND my entire empyrean armor set are ALL 100% applicable at lv 99. Only AF legs and relic hands don't have an incredibly powerful macro effect for one of my job abilities. The rest of my artifact armor gives huge bonuses to my dances and requires being in my inventory at almost all times.

    However, AF feet have +jig duration, whereas reli feet have +step acc. Those are totally different pieces to be used in totally different situations. We can't really just combined everything I think, so that just requires general dealing with it.

    However I am sure there are other items that are part of a "rotation" or "set" that we can combine into one. SE has actually already done this as we all know, just look at ninja's "catch all" tools they have recently been given. This is a perfect example of a huge +inventory boost to ninja.
    (0)

  9. #59
    Player Rewyen's Avatar
    Join Date
    Nov 2011
    Location
    Windurst
    Posts
    138
    Character
    Rewyen
    World
    Asura
    Main Class
    DRG Lv 70
    I'm all for the idea of a Rainbow set of gear (not staves, those are made a certain way to benefit specifically), but I think for it to be less of an elitist tool, it should be something earned, like everything else in the game. Perhaps something (just a quick crap idea) a quest in which you need to collect items or whatnot for each piece in rough areas (Dynamis, Nyzul, Abyssea, etc., so it's not something a level 50 player can just do to feel important), drop some gil, jump through a hoop or two, kill an NM or three in an area not easily accessed by lower level players so you actually have to work to access it and be of a high enough level to survive there, synth collected items to obtain a rainbow stone, give to NPC, wait a day, come back, trade items and gil, wait a day and get your new shiny. This way, it takes time and effort, money and skill and seeing someone carrying a rainbow item around would be a mark of triumph instead of just being disorganized.
    (0)
    Last edited by Rewyen; 01-20-2012 at 04:22 AM.

  10. #60
    Player Hawk's Avatar
    Join Date
    Mar 2011
    Posts
    28
    Character
    Hawkhellfire
    World
    Phoenix
    Main Class
    NIN Lv 99
    I can agree with those points. Should be some kind of bonus requirement. But remember things like obi's and gorgets already have you questing and farming them. So there's some work to be done.

    As for the point about DNC feet for example. Yes jig duration and step acc are two diff beasts, but to turn 2 pieces into 1 so it can be used in both macros would save inv (by 1 in this case). Again, another quest to combine them with currency/gil/crafting item/etc. But if you didn't already have the +1 feet, would you go do limbus to +1 them if you could combine them with relic? with emp? If the answer is yes, it breathes new life into an older event which seems to be what their doing now anyway.
    (0)

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