Quote Originally Posted by Robban View Post
I can agree about the belts, gorgets, obis and such, since all of them provide the same function, but staves (and by extension grips), even ignoring the lvl 51 staves and only focusin on the magian options, still have a difference, switching weapons wipes tp, this might not matter much to a mage, but still a pretty significant change imo. There's also the matter of the elemental satchels which when combined would essentially give a chance of absorbing any magic attack, which is a big improvement over the original 8 pieces.

As for the uber items, they are in fact mentioned in the OP. The cor piece i used as an example has combined stats of AF1+1 AF2+2 and AF3+2 bodies.
They are 2 different ideas. The first was something that seems logical and can be easily implemented (especially with items like Zodiac ring and Twilight Cape in existence). The second would be great for eliminating macro swaps for things like boost, dodge, etc. While I would love to see the af combing happen, I doubt it will. Even still, SE could always make stipulations on how it's done.

As for your mention of TP with the staves, yes mages would then get to keep TP. I don't see that as overpowered since they are back line anyway. And would be a much greater reward for doing the trial for all 8 elements then -7 inv spaces (if you got all 8). Same with the avatar staffs. Astral Signa, Fay Crozier, and Nirvana all prove that this can work for SMN and wouldn't be overpowered. Would just ease the stress on SMNs if they went through all 8 trials.