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  1. #1
    Player Robban's Avatar
    Join Date
    Apr 2011
    Posts
    5
    Character
    Robban
    World
    Leviathan
    Main Class
    PUP Lv 99
    While I agree that limited storage options can be a nuisance, this isn't a way to solve this problem. Combining stats from different pieces of gear would just create more problems than it solves, while combining the elemental obis and gorgets would be mostly harmless, elemental staves are a whole different scenario. Taking the combined stats of the HQ staves would give us this:

    Rainbow Staff: DMG:35 Delay:356 STR+9 DEX+9 VIT+9 AGI+9 INT+9 MND+9 CHR+4 All elemental resistance+20 Attack+10 Ranged Attack+10 Critical hit rate +15% Physical damage taken -20% Evasion+10 Elemental magic skill+10 Divine Magic Skill+10 Cure Potency+10% MP recovered while healing +10 All elemental affinity+2

    This does in fact look like a highly desirable item, it even eliminates the tp loss from having to swap around weapons, but if you think it would seriously throw off the game balance (I know, I know, this word is being thrown around far too much these days, but it's not always without reason). The suggested combination of stats from the 3 types of AF is even more absurd, taking the corsair body as an example:

    Uber Corsair's Frac: Def: 61 STR+5 DEX+5 AGI+10 Accuracy+12 Ranged accuracy+36 Ranged Attack+31 Magic Accuracy+10 Enhances "Random Deal" effect Enhances "Triple Shot" effect Enhances "Tacticican's Roll" effect Set: Augments "Quick Draw"

    Well of course this would be the best body piece for almost every situation, pretty much obsoleting everything else in existence, well the storage problem would indeed be solved, but at what cost?
    (2)

  2. #2
    Player Hawk's Avatar
    Join Date
    Mar 2011
    Posts
    28
    Character
    Hawkhellfire
    World
    Phoenix
    Main Class
    NIN Lv 99
    Quote Originally Posted by Robban View Post
    While I agree that limited storage options can be a nuisance, this isn't a way to solve this problem. Combining stats from different pieces of gear would just create more problems than it solves, while combining the elemental obis and gorgets would be mostly harmless, elemental staves are a whole different scenario. Taking the combined stats of the HQ staves would give us this:

    Rainbow Staff: DMG:35 Delay:356 STR+9 DEX+9 VIT+9 AGI+9 INT+9 MND+9 CHR+4 All elemental resistance+20 Attack+10 Ranged Attack+10 Critical hit rate +15% Physical damage taken -20% Evasion+10 Elemental magic skill+10 Divine Magic Skill+10 Cure Potency+10% MP recovered while healing +10 All elemental affinity+2

    This does in fact look like a highly desirable item, it even eliminates the tp loss from having to swap around weapons, but if you think it would seriously throw off the game balance (I know, I know, this word is being thrown around far too much these days, but it's not always without reason). The suggested combination of stats from the 3 types of AF is even more absurd, taking the corsair body as an example:

    Uber Corsair's Frac: Def: 61 STR+5 DEX+5 AGI+10 Accuracy+12 Ranged accuracy+36 Ranged Attack+31 Magic Accuracy+10 Enhances "Random Deal" effect Enhances "Triple Shot" effect Enhances "Tacticican's Roll" effect Set: Augments "Quick Draw"

    Well of course this would be the best body piece for almost every situation, pretty much obsoleting everything else in existence, well the storage problem would indeed be solved, but at what cost?
    You misunderstood me about the staves. I was talking about the magian staffs for damage/acc/avatar. Pretty much if you get all 8 magic damage +6 magic acc +1 casting time -14%, then instead of having 8 diff staves, you can have 1 that is magic damage +6 magic acc +1 casting time -14% for all 8 elements. Wouldn't be a simple combine in terms of buying from AH, but more of a reward for going through all 8 of those trials. Same can be done for the Magic acc+ staves and the avatar perp cost- staves. I apologize if I wasn't as clear about that.

    And about the af, yeah, they would be amazing pieces. But you would also have to work for them. Can make an additional cost when trading all 3 in like there is to turn af into af+1 or relic into relic +1 for example. And there would still be different pieces that would be better then others. But would eliminate pieces like mnk af head/feet/hands which are just macroed in for focus/dodge/boost. Wouldn't have to worry about the extra gear swap/inv space. Again this is just an idea. One that I think would encourage many people to head back to limbus/dynamis to finish making their +1/+2's.
    (0)

  3. #3
    Player
    Join Date
    May 2011
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    462
    Quote Originally Posted by Hawk View Post
    You misunderstood me about the staves. I was talking about the magian staffs for damage/acc/avatar. Pretty much if you get all 8 magic damage +6 magic acc +1 casting time -14%, then instead of having 8 diff staves, you can have 1 that is magic damage +6 magic acc +1 casting time -14% for all 8 elements. Wouldn't be a simple combine in terms of buying from AH, but more of a reward for going through all 8 of those trials. Same can be done for the Magic acc+ staves and the avatar perp cost- staves. I apologize if I wasn't as clear about that.

    And about the af, yeah, they would be amazing pieces. But you would also have to work for them. Can make an additional cost when trading all 3 in like there is to turn af into af+1 or relic into relic +1 for example. And there would still be different pieces that would be better then others. But would eliminate pieces like mnk af head/feet/hands which are just macroed in for focus/dodge/boost. Wouldn't have to worry about the extra gear swap/inv space. Again this is just an idea. One that I think would encourage many people to head back to limbus/dynamis to finish making their +1/+2's.
    Hmm, i am for the combining of elemental staffs and obi's but Robban has a point about the tp loss, however occult accumen is kinda freaking pointless as it stands. Also robban i would think vice cumulative stats combined peices would account for the highest value of one stat.

    anyways about the af combining idea, i think in many cases it would exceed the maximum effects for a single peice.

    Quote Originally Posted by Ihnako View Post
    Maleficus
    INT +10 Magic Atk. Bonus +10 Magic Critical hit rate +10%
    This thing alone makes 8 staves obsolet and it's in the game for ages.
    You need to get out now, 10/20 mab does not beat a 30% straight damage bonus from magian staffs.
    (2)
    Last edited by Nala; 01-17-2012 at 01:28 AM.

  4. #4
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Robban View Post
    While I agree that limited storage options can be a nuisance, this isn't a way to solve this problem. Combining stats from different pieces of gear would just create more problems than it solves, while combining the elemental obis and gorgets would be mostly harmless, elemental staves are a whole different scenario. Taking the combined stats of the HQ staves would give us this [..]
    That was my point earlier, it doesn't work on everything. It works on everything directly related to elements though (old elemental staves are an odd example, since they're crafted and not sure if that should work on crafted items), sea gorgets, obis, sachets, belts and magical trial staves.

    One could argue that if it's implemented for trial staves it should work on other trial weapons too, however I think there's still a clear difference between elemental staves and other elemental weapons, namely that they affect an element directly (elemental cast time, damage, accuracy), whereas other trial weapons affect properties related to that element (STR, Evasion, PDT, etc.). I think an exception for magical staves shouldn't be too exceptional, seeing how stave trials are an exception all by themselves. These trials only exist for staves in the first place, all other weapons either have two elemental trial paths (for each element) or three, if a pet job can use it (Axe, Hand-to-Hand, Staff). Staves get another two paths per element, one for magical accuracy and one for magical damage. Since this is an exception to the usual pattern in the first place, I don't think it would be much of a problem to make another exception to offer a combined version for staves.

    Another difference to why it should work for elemental trial staves but not for other elemental trial weapons is that the effects don't stack. As your example shows, if you combine the old elemental staves you could enjoy lots of boni from having that "Rainbow staff" equipped. That's not the case for these, since it doesn't matter that you have the thunder and ice damage bonus in one staff, since you can't use both at the same time anyway.

    In short, yes, it shouldn't work for everything. But for every series of items that has mutually exclusive uses, it would still be a great solution without being in any way game breaking.
    (0)
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    FFXI: Leviathan > Arcon
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