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  1. #7
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    I'd love that, this would be the only reason for me to do the trial paths for all of them and get my missing obis. It should also work with WS gorgets/belts, any rare/ex item which there's 8 of.

    Before SE even thinks about responding with "overpowered", read this: it's not. It's exactly the same powered as it is now, only it would reduce inventory-strain client side as well as server-strain, since less gear swapping has to take place.

    Quote Originally Posted by Ihnako View Post
    You want more storage? Decide what you want to do!
    He doesn't want more storage. Read his post before replying.

    Edit:
    Also, I have no idea why people are bringing up Porter Moogles, Storage NPC and muling. All of those are ridiculous means of space management (which, again, isn't the topic here). Why should changing a job take me thirty minutes and mess up the rest of my inventory?

    Also, 480 spaces is nothing. Consider that 80 of them are Storage and isn't accessible everywhere, at least another 80 for quest items, warp items, consumables, trigger items, upgrade items and trial items (usually in the satchel or sack), and a few misc items you can't store (event items, furniture, etc.) you're down to ~300 slots. If you have four well-geared characters, you'll be pushing your limits. I have seven, three well-geared ones (about 80~100 items each, sharing some) and four averagely-geared, but not for a lack of motivation, only for a lack of space. And I'm still very lucky that most of my mage jobs share a lot of gear. I couldn't even consider leveling, say, BLU or COR at the moment. It just wouldn't work.

    So the obvious choice is to have less situational gear, or compromise in situational gear. However, firstly this shouldn't be a solution in the first place (gimping your setup/gameplay to maintain inventory space) and secondly, some pieces are too good not to swap. Elemental staves, for example, that's not just about min/maxing, it's about major differences in damage (+30% direct damage).

    If you wanna argue, that's fine, but provide actual reasons instead of just saying "it's not needed if you're a shitty player and/or have half an hour of time between each job change".
    (11)
    Last edited by Arcon; 01-12-2012 at 02:55 PM.
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    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers