There's no uber item even mentioned. it's the same items all rolled into one, no improved functionality in any way, shape, form, or fashion. all this will do is negate the need to carry a fuck ton of items that need to be macro'd in for specific shit.

As far as balance goes, stop talkin out your ass dude, this in no way at all affects the game balance. the ability to carry only 1 staff, grip, and belt isn't in any way going to make any mob in the game go down uber quick. learn what game balance is before you claim a rational solution to a major issue is garbage simply because you say it is.

obvious troll is obvious, stop feeding him.

to the OP: this is a solid idea as long as the statistical boosts granted by these items are the same as the original items used to make them. it will give mages at most an extra 20 gear slots assuming 2 of each staff (m.acc. + m.att.) + grips + belts. for melee it'd cut us down to 1 belt and neck for all our melee ws's assuming there isn't a better piece for certain ws's.