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  1. #61
    Player Urat's Avatar
    Join Date
    May 2011
    Location
    San d'Oria
    Posts
    171
    Character
    Urat
    World
    Quetzalcoatl
    Main Class
    DNC Lv 99
    Quote Originally Posted by Hawk View Post
    I can agree with those points. Should be some kind of bonus requirement. But remember things like obi's and gorgets already have you questing and farming them. So there's some work to be done.

    As for the point about DNC feet for example. Yes jig duration and step acc are two diff beasts, but to turn 2 pieces into 1 so it can be used in both macros would save inv (by 1 in this case). Again, another quest to combine them with currency/gil/crafting item/etc. But if you didn't already have the +1 feet, would you go do limbus to +1 them if you could combine them with relic? with emp? If the answer is yes, it breathes new life into an older event which seems to be what their doing now anyway.
    Issue is combining items like that makes them stronger, combined ele staves or obis doesnt do much because their two effects can never be applied to the same spell.

    However if you combined some att+6 body with a str+6 body and ended up with att+6 str+6, that's starting to become overpowered.

    But realistically under your system you'd see pieces of gear with something like attack+20 str+5 dex+5 crit rate+3 and a bunch of other stuff all at once, making the armor god tier because all of those stats apply to TPing.

    So it doesn't work the same because all the stats you're combining apply to one thing, unlike ele staves where even though it has 8 effects on it, only 1/8 of them are being used at once based on the spell you are casting.
    (0)

  2. #62
    Player Hawk's Avatar
    Join Date
    Mar 2011
    Posts
    28
    Character
    Hawkhellfire
    World
    Phoenix
    Main Class
    NIN Lv 99
    Quote Originally Posted by Urat View Post
    Issue is combining items like that makes them stronger, combined ele staves or obis doesnt do much because their two effects can never be applied to the same spell.

    However if you combined some att+6 body with a str+6 body and ended up with att+6 str+6, that's starting to become overpowered.

    But realistically under your system you'd see pieces of gear with something like attack+20 str+5 dex+5 crit rate+3 and a bunch of other stuff all at once, making the armor god tier because all of those stats apply to TPing.

    So it doesn't work the same because all the stats you're combining apply to one thing, unlike ele staves where even though it has 8 effects on it, only 1/8 of them are being used at once based on the spell you are casting.
    But at the same time, aren't we already at the point in the game when we should have "god tier" if you will pieces of armor. Cap can't go higher, doubt we'll see anymore retail or download expansions, no more large updates, just small updates, etc. Also it wouldn't be like they would be the easiest to get. Have to still obtain all the pieces separately and then SE can still add a quest to combine them. Not too hard but worth it. Something to shoot for.
    (0)

  3. #63
    Player Urat's Avatar
    Join Date
    May 2011
    Location
    San d'Oria
    Posts
    171
    Character
    Urat
    World
    Quetzalcoatl
    Main Class
    DNC Lv 99
    Quote Originally Posted by Hawk View Post
    But at the same time, aren't we already at the point in the game when we should have "god tier" if you will pieces of armor. Cap can't go higher, doubt we'll see anymore retail or download expansions, no more large updates, just small updates, etc. Also it wouldn't be like they would be the easiest to get. Have to still obtain all the pieces separately and then SE can still add a quest to combine them. Not too hard but worth it. Something to shoot for.
    If you can get a "god tier" piece of gear simply from af+1 + relic+2 + empy+2 combined, that's pretty easy. It sounds like a lot of work but if you consider the fact most people are already 5/5 af3+2, you can essentially buy your full set of relic+2, that really leaves af+1s as the only real "work"

    So basically that'd mean you're af+1s are now god tier pieces of gear for a bit of extra work and some gil. Yeah... no.
    (0)

  4. #64
    Player Hawk's Avatar
    Join Date
    Mar 2011
    Posts
    28
    Character
    Hawkhellfire
    World
    Phoenix
    Main Class
    NIN Lv 99
    Quote Originally Posted by Urat View Post
    If you can get a "god tier" piece of gear simply from af+1 + relic+2 + empy+2 combined, that's pretty easy. It sounds like a lot of work but if you consider the fact most people are already 5/5 af3+2, you can essentially buy your full set of relic+2, that really leaves af+1s as the only real "work"

    So basically that'd mean you're af+1s are now god tier pieces of gear for a bit of extra work and some gil. Yeah... no.
    Well it's just an idea. Some people like it, others don't. /shrug. And depending on what the trials are, they could be decent to hard to get. Regardless, combining some peoples would save a hell of a lot of inv space for those items that are just used to macro in and out for certain JA's by combining them with other pieces that are actually used.
    (0)

  5. #65
    Player Peacekeeper's Avatar
    Join Date
    Mar 2011
    Posts
    8
    Character
    Xpeacekeeper
    World
    Asura
    Main Class
    PLD Lv 99
    I would personally like to see some changes to the inventory system as well, an increase of gobbiebag size to 99 would be awesome, as would the rainbow "item X" idea. playing any form of mage job and many other jobs, lolPLD being my worst on inventory, I sit at 80/80 constantly and have to go into my satchel or mog sack just to swap gear back and forth between various fights, all of which would be useful to have in any one fight.
    (0)

  6. #66
    Player CapriciousOne's Avatar
    Join Date
    Aug 2011
    Posts
    188
    Character
    Capriciousone
    World
    Bahamut
    Main Class
    RDM Lv 95
    Quote Originally Posted by Arcon View Post
    Yes, but inventory space isn't storage (you said storage earlier). There's a very relevant difference. Inventory is the amount of items you can have on you at any given time. 480 is your storage, 80 is your inventory. And the point is, inventory is not enough. Instead of asking for more inventory (which doesn't work because of PS2 limitations), he's offered a different solution.



    That is a solution. Not a perfect one, because inventory space would still be tight, but it would definitely be a big relief. If you call that indecisive, you may as well call playing more than one job indecisive. He did decide, he doesn't want to be prepared for just two elements, but for all of them. That's not indecisive, that's decided but limited by the inventory. Wanting all is not a bad thing. In fact, it's the core design of FFXI to allow people to be able to be good at everything (that's also why you can level more than one job in the first place). If you have something for one job it should never exclude you from playing another, but unless you wanna spend ages gearing between each job, that is currently the case.
    I agree with everything except this statement. If FFXI was really geared to be good at everything there would be no need to level up multiple job in the first place. Your single character could learn all of the tricks of all these jobs AND have constant access to them at all times once learned without a need to switch jobs or gear.

    Essentially this isnt the point of the post being made there but I do like the idea of CONSOLIDATING gear that is similar in nature and role would free up space within the existing "limits"(if u beilieve that bs) so it would be simple. Another issue is for some items i have no idea why any stackable item doesnt just stack to 99 period. 8 stacks of 12 of anything is just bs to begin with and so wished it changed. even with 8 being the magic number in the game there are 8 bits in a byte meaning those bits could represent at least 255 items for that one byte so I really dont understand the excuses being given by SE.

    Another thing I thought would've helped is a crafting issue about the whole enchanting process. When I first learned about enchanting in RPG games(Oblivion so I am a bit spoiled, lol) but I really expected the ingots/cloths/etc to be enchantable with various effects by any mage job available. I mean each element has an enfeeble, enhancement, element attack/resistance, STAT, and other debuff but I am still shocked to this day that it was never allowed to be applied to the base item (lumber, ingot, etc) and then formed into the desired item instead of an after affect being applied. never liked how limited that system work but would've reduced some of the redundancy and waste in gear sets and thus inventory slots.

    I also used mules to store low level sets that could be used if i decided to bring up another job. Since in general I dont really upgrade armor earlier than +7 levels of what i'm currently wearing, up to like 75 that was only 10 sets some of which was storable (lv20+) and those that werent (<lv20) just got muled til they were needed.
    (0)

  7. #67
    Player CapriciousOne's Avatar
    Join Date
    Aug 2011
    Posts
    188
    Character
    Capriciousone
    World
    Bahamut
    Main Class
    RDM Lv 95
    I generally feel despite having mulitple pieces for one job that all are not needed to be kept on hand at once. To be fair I generally only do one type of game mode for hours at a time and generally my gear choices have generally more stat/skill based. My gear is more general to cover more jobs and cut down on the clutter overall. Yea I realize this does gimp me but in a party environment where everybody is contributing to the cause I always felt this was less of issue for me but apparently not others.

    In any case one idea i have that I think could be good if implement properly is along the lines of Mog storage furniture items but just for inventory and mog sack/satchel. For instance, what if each equipment slot had its own 10 item inventory? For isntance create an item called "Weapons Cache" that uses one actual inventory slot but can store like 10 weapons like a box. rinse and repeat for other inventory slots. Whether or not you do the same thing for earrings and rings is debateable since there essentially can be the same ring or earring. Maybe it can be some jewelry box that has 20 slots for earrings and rings each (accounting for left and right) or one "box" that covers both ears and rings for a total of 40 slots in the box. it would essentially operate like the furniture with strotage like the 80 slot panetierre except for active inventory.

    why hasnt this been done yet?

    Weapons Cache for weapons

    Armor Trunk if you want to do multipe complete sets or
    [armor set name] trunk to equip entire sets at once while using only one inventory slot.

    Jewlery box for rings and earrings (40 slot) OR
    Ring box for rings (20 slot)
    Earring box for earrings (20 slot)

    Accessories box for Neck and belt pieces (20 slots) OR
    Tie Rack for Neck pieces (10 slots)
    Belt rack for belts (10 slots)

    now the macro system may need to be reworked to allow macroing items from within the box to active inventory like a swap or something but this is totally doable.

    If that is too longwinded and confusing forgive me but essentially just like u can make 1 peice of furniture that u can put into your mog house that hold multiple items why not do the same for active inventory items where one item slot could be used for an item that holds multiple items?
    (1)
    Last edited by CapriciousOne; 02-16-2012 at 02:23 AM.

  8. #68
    Player Hawk's Avatar
    Join Date
    Mar 2011
    Posts
    28
    Character
    Hawkhellfire
    World
    Phoenix
    Main Class
    NIN Lv 99
    I know this is a necro bump, but it's been awhile now and I'm curious if anyone else has any new input with all the new announcements lately. I know they said they are working on inv issues but would really love to hear what some of the insiders have to say about merging items. I know they did things like Neo-Limbus but I don't think it drew people back to Limbus like they thought it would. I'm personally getting tired of running on 95/80 on many jobs (especially mages) and hope that some fixes are implemented.
    (0)

  9. #69
    Player Scotchio's Avatar
    Join Date
    Jul 2012
    Posts
    2
    Character
    Scotchio
    World
    Asura
    Main Class
    MNK Lv 98
    I like the idea of, if you get all items of a similar item, like the elemental staves (or +1's), you could trade them in to an npc with some sort of quest to get a single staff, a rainbow staff maybe, which includes the elemental benefits of all the staves in one staff.

    Same for other similar groups of items. You have had to gain the gear first anyway, so you have them all. You can get all the benefits from them, you just have to gear swap.

    But having one item with all the benefits would save inventory.

    I like it.
    (0)

  10. #70
    Player Kyte's Avatar
    Join Date
    Mar 2011
    Posts
    84
    Character
    Kyte
    World
    Siren
    Main Class
    BLU Lv 99
    Guess I'll just bump this...

    I love the Chatoyant Staff, but WS gorgets/belts and elemental obis can still potentially take up a lot of space. While getting a combined item would of course be the preferred solution, is there any chance that the WS gorgets and elemental obis could be added to Storage Slip 03?
    (0)

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